Patch note v0.93.2:
- Fire will turn objects in containers into ashes every night (Number of objects destroyed this way depends on the scale of the fire, up to 50!).
- If fire destroys a water container, its scale will decreased.
- Many UI of the main menu have been updated with new graphics.
- New hologram in R54 - Communication Room
- Lighting updated for all rooms.
- R27 - Infirmary has now containers full of objects.
- New machine in R27 - Infirmary: the diagnosis machine. It will inform the player on his percentage of health left (works as body scanner and medpod, will make you lose 15 minutes of ingame time).
- No more lag when clicking "New Game" or "Continue".
- Cabin doors numbers are now placed in a logical order.
- Doors numbers saved and loaded correctly.
- Version number displayed in the main menu is now a button redirecting the player to our website.
- Wounds and Diseases "Gravity" renamed "Severity".
- Diseases and Wounds are now sorted by severity, then by type, and finally by name.
- Debug: First icon in inventory will now display as intended.
- Text Logs slightly resized.
- Acrycine Debuged for Sector 3 at T|01. Problem was the acrycine fx was linked to the wrong sector.
- Fixed R08 Big Fires. 3 of them were not linked to the proper script.
- Acrycine FX debugged (problem was a constant activation/desactivation when doors were open and leaking a small amount of acrycine).
- "Return" and "Clear profile" buttons are now highlighted when hovering the cursor over them.
- Death Screen will now correctly hide screens of body scanner, medpod and crosshair.
- Solved a bug where locked doors were trying to repair themselves. No more memory leak should occur.
- Acrycine fast-moving clouds bug resolved.
- All saves have been optimized. As a result, old saves will have to be deleted (automatically at first start)