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Patch Note v0.93.2

Patch note v0.93.2:

  • Fire will turn objects in containers into ashes every night (Number of objects destroyed this way depends on the scale of the fire, up to 50!).
  • If fire destroys a water container, its scale will decreased.
  • Many UI of the main menu have been updated with new graphics.
  • New hologram in R54 - Communication Room
  • Lighting updated for all rooms.
  • R27 - Infirmary has now containers full of objects.
  • New machine in R27 - Infirmary: the diagnosis machine. It will inform the player on his percentage of health left (works as body scanner and medpod, will make you lose 15 minutes of ingame time).
  • No more lag when clicking "New Game" or "Continue".
  • Cabin doors numbers are now placed in a logical order.
  • Doors numbers saved and loaded correctly.
  • Version number displayed in the main menu is now a button redirecting the player to our website.
  • Wounds and Diseases "Gravity" renamed "Severity".
  • Diseases and Wounds are now sorted by severity, then by type, and finally by name.
  • Debug: First icon in inventory will now display as intended.
  • Text Logs slightly resized.
  • Acrycine Debuged for Sector 3 at T|01. Problem was the acrycine fx was linked to the wrong sector.
  • Fixed R08 Big Fires. 3 of them were not linked to the proper script.
  • Acrycine FX debugged (problem was a constant activation/desactivation when doors were open and leaking a small amount of acrycine).
  • "Return" and "Clear profile" buttons are now highlighted when hovering the cursor over them.
  • Death Screen will now correctly hide screens of body scanner, medpod and crosshair.
  • Solved a bug where locked doors were trying to repair themselves. No more memory leak should occur.
  • Acrycine fast-moving clouds bug resolved.
  • All saves have been optimized. As a result, old saves will have to be deleted (automatically at first start)