Patch note v0.94.1:
- Debugged saving feedback animation which sometimes didn't played correctly.
- Save feedback (rotating wheel) will now correctly display on top of every other interfaces.
- Debugged Diseases And Wounds load (thanks Avocyn for pointing that bug)
- Heat Effect optimized
- Debugged volume of sound inventory open/close
- Debugged repair FX activation/desactivation
- Resolved graphic bug of dirty water in Water Recyclers
- Rebaked lighting for nearly all rooms (once again)
- Corrected the voice tuto for storage bay containers. Some references were not set correctly.
- Restart must now be confirmed
- Save Integrity debugged. It will no longer be shared between different profiles.
- Saving will no longer make the game freeze. It will only lag (as little as possible) when it's writing the files.
- Save integrity will now correctly prevent player from saving when it reaches zero.
- Sounds volume is now between 0-200%, instead of 0-100%. It was confusing to think that 50% was the normal volume.
- Saves will have to be reset again because of a mistake made in the Saves Unique Identifiers. Sorry about that.
- Sound of closing inventory will no longer be played when you try to display the room stats or when you remove acrycine.
- You can return from New Game and Load Game menus by pressing escape.
- New planet+moon holograms in R54-Communication Room
- SplashScreen now displays correctly