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Patch note v0.94.2

Patch note v0.94.2:

Patch note v0.94.2:

  • New loading screen.
  • Info text messages will be udpated with every new input in the control menu (except for mouse control).
  • When fire get through a door, big fires will start spawning near that door.
  • "Master texture" option is now reactivated. Unity devteam has fixed the issue on that option, many thanks to them!
  • Textures quality of corridors have been greatly improved (1024 to 4096)!
  • Textures of laboratory tables have been improved a little (1024 to 2048).
  • Fixed a graphic issue on the "return" buttons of New Game Menu and Load Game Menu.
  • Fixed a graphic issue on the "delete profile" button.
  • Changed typo of the restart screen.
  • When displaying a profile in Load Panel, the scrollbars will be reseted to position 0.
  • Integrity will display a "%" character, and integrity rules will correctly display a "-" in front of the cost.
  • Teleporters distance of activation has been reduced to avoid activation through walls.
  • Moved items in R28 - Laboratory which had invisible faces so that they won't be visible anymore.
  • Fixed background text and a graphic issue on the Return button in the main menu.
  • Debugged Big Fire intensity.
  • Changed hologram color of planet in R54-Communication Room. The planet is now orange/yellow but Moon is still white.
  • No more blur behind the inventory. It created graphic issues when camera rotated in akward angles.
  • Missing meshes for small objects have been correctly set again.
  • Debugged breach position after repair.
  • Replaced doors at T-0 and T-1. Some of them had a very small gap with their supposed position.
  • Debugged little plant in main menu, which had its FX not following position. Should now work as intended.
  • Confirmation panel for profile selection has been resized.
  • Unit of Water cannot be infected anymore.
  • The Repair sound now plays earlier when repairing.