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Patch note v0.95.1

Patch note v0.95.1

  • New sounds: ActiveInventory, InventoryPickUp1, InventoryPickUpAll and ReadBook.
  • Reverb Zones System optimized. Also, now the voices will not be affected by the reverbs but everything else will.
  • Rebaked lighting of rooms R06, R09, R27 and R30
  • New graphic option: Baked lighting quality. The default is set "low" to allow any player to have a quick load on their first launch of the game.
  • Prevent restart or quit when saving.
  • When loading a room, the objects of the room are loaded progressively to remove the lag as much as possible.
  • Music occlusion is now a lot smoother.
  • Alarm volume will fade in/out during the change of day phase.
  • When occluding alarm sound, the frequency cutout has been reduced to still hear the high pitch of the alarm.
  • Updated the screens for confirm restart and confirm save delete.
  • Debugged Air Leak Sound of Breaches. It will now correctly be muted when the breach is repaired.
  • Fixed teleporter arrow at T-01 which was in the wrong direction
  • Mouse Inputs renamed. "Mouse0" becomes "Left Click" and "Mouse1" becomes "Right Click"
  • New Dropdown menu option for screen resolutions.
  • Renamed VSync options.
  • Inventory UI now has a scale animation for opening and closing.
  • Bodyscanners screens are saved and loaded.
  • When a container becomes empty, its emissive will fade progressively instead of instantly.
  • Post process begins. Version 1 is already integrated. Lot more to come.
  • New main menu music. There is something very special about it. Can you guess what?