Patch note v0.95.1
- New sounds: ActiveInventory, InventoryPickUp1, InventoryPickUpAll and ReadBook.
- Reverb Zones System optimized. Also, now the voices will not be affected by the reverbs but everything else will.
- Rebaked lighting of rooms R06, R09, R27 and R30
- New graphic option: Baked lighting quality. The default is set "low" to allow any player to have a quick load on their first launch of the game.
- Prevent restart or quit when saving.
- When loading a room, the objects of the room are loaded progressively to remove the lag as much as possible.
- Music occlusion is now a lot smoother.
- Alarm volume will fade in/out during the change of day phase.
- When occluding alarm sound, the frequency cutout has been reduced to still hear the high pitch of the alarm.
- Updated the screens for confirm restart and confirm save delete.
- Debugged Air Leak Sound of Breaches. It will now correctly be muted when the breach is repaired.
- Fixed teleporter arrow at T-01 which was in the wrong direction
- Mouse Inputs renamed. "Mouse0" becomes "Left Click" and "Mouse1" becomes "Right Click"
- New Dropdown menu option for screen resolutions.
- Renamed VSync options.
- Inventory UI now has a scale animation for opening and closing.
- Bodyscanners screens are saved and loaded.
- When a container becomes empty, its emissive will fade progressively instead of instantly.
- Post process begins. Version 1 is already integrated. Lot more to come.
- New main menu music. There is something very special about it. Can you guess what?