Containers and Broken Objects now added for R22-Cockpit.
Added broken FX on Navigation Computers in R22-C.
R39 Temperature Console is now a container.
Non-Steam players will see a special message on leaderboards "Please Use Steam".
Added particle and changed material of Acrycine Remover FX.
Energy Console in R29-Energy Generators is now a container.
Inventory continuous sound will now fade in/out when you open/close it.
Crosshair will hide during loadings (new game or continue).
LogIcon will no longer show every disease and wounds you had when you load a game.
The event Healing Machinery Failure can now break up to 2 Body Scanners instead of 1.
Every new day, if a container was opened, it will now be closed.
When using a medpod, if no disease is healed, the IconLog won't appear.
Broken doors will trigger alarms on both side of the door.
If a room is on fire AND has more than 1 open breach, the temperature will not drop down. Instead, the temperature will just rise slower because it was disturbing to have a fire with negative temperature.
The Glove Upgrader Machine (in R06 - Repair Room) will trigger crosshair and will play a "fail interact" sound when player try to use it while no Upgrade is available in the player inventory. If it is, the glove upgrader will play another sound (the same sound than when you take an object from a container, at this moment).
Change :
Lowered volume of some UI sounds.
Minimaps T|00 updated for cockpit.
Updated minimaps colors and texts.
Emissive intensity diminished for the rings of the holographic planets.
Save Images for Infirmary and cockpit has been added.
Leaderboard texts transparency updated (easier to read).
Frost post-effect updated.
Cleaned T|-01 minimaps.
Moved signaletics decals for R56.
Changed color of Acrycine Remover FX.
Modified UI for confirmation menus.
Updated GamePlay options UI Layout.
Lens Dirt desactivated. Lens Flare still active.
Big Fires have been moved in R03 - R06 - R09 - R14 - R27 - R28 - R29 - R30 - R31 - R39 - R42 - R54 - R56 and R59.
Checkmark in save menu has been reworked.
Modified FX for cold air in Temperature Control Room.
Rebaked lighting of R05 - R42 - R54.
Hologram rings in R54 have all been re-centered.
Removed screen possibility with old name (Hull_BreacH) in R05 - cabin.
Update fire smoke FX.
Frost breath FX updated.
Updated Headache pills and Bad Cold medecine description. They are now shorter.
Changed some occlusion colliders at T|01.
Leaderboards will display as intended when loading a game.
Leaderboard moved in R54.
Light mesh moved at T|-01
Spellcheck for texts of IconLog system.
Bug Fixes :
Debugged collider at T|00 that was preventing you from entering R22-Cockpit.
Corrected mask size in interface of repair panels. Now icons and text should appear/disappear as intended.
Corrected color of objects. Materials will be orange and medecine will be white.
Corrected minimaps T|00 (missing a big door).
Leaderboard time display will now be correctly aligned.
No more bug when using Bodyscanner right at the beginning of a new day.
Placed missing collider on doors of T|00.
You can no longer open a door by aiming at the switch in the opposite side.
Alarm lights will stop flickering when the room they are inside is occluded.
Save Image for cabin has been fixed.
No more breach can spawn on Leaderboards.
Debugged upgrade system (it was shouting error message for no reason)