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Patch note v0.96.1

Patch note v0.96.1

Additions :

  • Teleport Stingers. Every floor will play a different sound when player teleport to it. The old teleport sound has been removed.
  • New Room Stinger for R42-Temperature Control

Improvements :

  • Many stingers sounds have changed.
  • Some rooms will share their stinger (like R30-Air Recycling and R56-Auxilliary Air Recycling).
  • Leaderboard buttons can be used from a longer distance (3 times the default activation distance).
  • Diminished time between flickering for broken lights. (from 5-10 seconds to 1-2 seconds).
  • Rebaked lighting for R31. This room is now filled with pipes and new lights and some mesh were optimized.
  • Description shortened for Medikit, Alcool, Indigestion Pills, Inhibitors, Small Vibrating Stick and Toothbrush.
  • Acrycine remover FX modified.
  • Rebaked lighting for R14 and R28 (laboratories) and R09 (medical bay).
  • When you switch Baked Light Quality, old resources will be unloaded from memory to optimize RAM use.
  • FX of the holoshelf modified.
  • FX of broken light modified.

Bug Fixes :

  • When Analysis table is broken, displayed informations on the screen will be deleted.
  • Missing mesh in R22-Cockpit has been corrected, and lights have been rebaked.
  • Items needed to repair holoshelf and analysis table in R22-Infirmary have been corrected.
  • When you are killed by a disease reaching maximum severity, there will no longer be a bug that lets time continue to pass (and sometimes resurect you).
  • You can no longer repair an object if you have less parts than needed. Same goes for breaches.
  • Repair panels scales will no longer bug (when the parent had a negative scale, the repair window was glitchy).
  • Repair panels now appear more easily on complex objects (like escape pods).
  • Removed ventilation misplaced at T|01
  • Corrected smoothing groups of chairs in laboratories.
  • Mesh problem solved for the small juice extractor in R09.
  • Acrycine remover FX will correctly decrease particles number and get to zero only when the room is perfectly clean.
  • You can no longer repair a breach through walls.
  • Maximum VSync Option is now "Every 2 frame". The "Every frame" option was limiting FPS to 30, now it's 60 FPS.
  • moved some walls/doors in T|01 to avoid little empty spaces.
  • Moved the position of repair panels for consoles in R22-Cockpit to be on top of each console.


Demo also available on Steam.