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Patch Note v0.97

Patch note v0.97

Additions :

  • New Gameplay : Scientific Researches. You can find them in many rooms : R06, R09, R28, R29, R30, R31, R39 and R42 (186 different researches for now, more to come).
  • New stingers
  • Added cockpit image for saves thumbnails.
  • Fire now has a chance to break objects during the night (only if the fire is at least at 50% of maximum intensity).
  • New events : Console Malfunction, Atmosphere Compressor Malfunction, Generator Breakdown, Lucky Breakthrough
  • Lots of new Voice Tutos (and modified old ones). This system is nearly finished and will be ready for when we re-record the real voices with professional actors in September/October.

Improvements :

  • All teleport stingers improved (more delay)
  • The small teleporters are now placed inside a hole in the walls.
  • Scores are now automatically submitted every morning (if you already have a score it will only replace it if it's better).
  • Food in holo shelf of R27-Infirmary is now infected.
  • Added Container in washbasin of R27-Infirmary
  • Stingers for Water Room and Escape Pods have been improved.
  • Repair Panel FX Updated
  • When a repair panel disappear, it will only be scaled vertically and no more horizontally.
  • Repair Panel now appear/disappear faster (0.22 second)
  • R06 - Repair Room : some objects moved.
  • Breaches will now leak more acrycine, oxygen and pressure.
  • Stingers can now have different volumes.
  • Voice tutos will now play in order until they are all played. Only then it's random.
  • Signaletics around teleporters have been normalized.
  • Player will loose life faster when oxygen is missing but he will also recover faster.
  • Player will breath oxygen and acrycine faster into his own body.
  • 30% Less stamina
  • Modified layout of some corridors to be as nice as possible with new Teleporter model
  • Modified layout and some objects in R06 / R39 and R42
  • Lots of player stats have changed base values because of researches.

Bug Fixes :

  • Occlusion collider corrected at T|00
  • Interactable container (Metal Crate) in R21 wasn't reducing its emissive when empty. Should now work as intended.
  • Debugged reset variables problem when restarting a game. Changed values were kept, it is now reset as intended.
  • Added some missing colliders on walls of T|01 and T|-01
  • Anisotropic level of some textures has been improved to prevent flickering around player.