Patch note v0.97.1
Next update is scheduled for the end of the month, the dev team will now take a deserved week of holiday.
We hope the Scientific Researches System pleases you, the next big update will be for the Craft System.
Additions :
- New researches in R14, R28 and R54. New total researches = 254
- New icons for researches (R14, R31 and R28)
- New event. New total events = 39
- New gameplay option for desactivating headbob camera (for those who suffer from simulation sickness)
- New Stinger sounds for rooms R06/R09/R14/R22 and R29
- New signaletics on the ground for teleporters
- New sound to warn you when you are hungry.
Improvements :
- Repair Panels now appear/disappear faster (0.15 second instead of 0.22)
- Running researches can now be paused and resumed when you want.
- General optimisation for UI.
- Inspired engineer bonus changed from +10 morale to +5 morale.
- Containers are now organized everytime you open one. So now every items will be correctly organized.
- Repair FX updated
- Research Panel FX updated
- Modified icons for researches. You can guess what a research does just by looking at the icon (of course the effect is still explained in plain text)
Bug Fixes :
- Stinger of Repair Room now works as intended.
- Research Panel in R39 will now work with both terminals as containers (the big terminal was not linked properly)
- R31 layout has been reseted to previous version. It was not supposed to be released yet (work in progress)
- Acrycine and Fire FX in R22-Cockpit have been reduced to fit the room size.
- You can no longer launch a research if your inventory is open (so you can't launch a research by mistake when you browse your inventory).
Demo also available on Steam.