Patch note v1.0
Additions :
- Lots of new voices!
- New achievements.
- Steam Trading Cards.
- New story text.
- New sounds for the Objectives End Game.
- Breaches will now display a repair panel like the broken objects.
- New light for the emergency button in R22.
Improvements :
- Rebalanced difficulty.
- Lots of objects that could be used multiple times will now only be usable once : deodorant, alcohol70°, bad cold medecine, bruise cream, headache pills, indigestion pills, inhibitors and medkits.
- Deodorant bonus is now +45 morale.
- Medkit bonus is now -6 to the disease or wound severity.
- When a food is placed in the scraper, it should not be altered anymore and the scraper will just give the exact same item.
- Changed the way the voice tuto works. No more random when picking a line.
- Rebaked lightings of R05, R05 bis, R33 and corridors.
- Changed the Juice Extractor panel.
- Added alpha to the panels of EscapePods.
- Changed highlight behaviour for restart button after death.
- Added little colliders on top of Air Recyclers.
- Changed text of Roots Productions Screens.
- Added filters to IA voice.
- Changed some texts to fit better in the Log.
- Teleporters Repair Panel should appear more easily now.
- No more "awake from bed" animation.
- No more undies in bathrooms of cabins.
- Seats of R22 and R54 now have a voice tuto.
- A lot more bioresin in Storage Bays.
- More medecines in holoshelf of R09 and R27.
- More moral objects in shelf of R05-cabins.
- Changed stinger for New Game.
- Removed the "delete graphic option" button
- Removed the language option
- Added fade-out from black when launching or restarting the game.
- Changed text of Switch Inventory
- Changed text of purifier toggle
- "Volume Sounds" is now "volume feedbacks" to better distinguish from "Volume Ambiance".
- Removed Field of View option. Default is now 47 degrees.
- Diminished size of text for Load BUtton.
- Added arm animation when activating Emergency Button, Glove Upgrader
- When crafting an object, the name displayed in the icon log will now begin with a capital letter.
- You can now exit the story panel of the main menu by pressing echap (or the "Cancel" key defined in your inputs).
- Changed the visual of the "Close and continue" button in story panel.
- Changed Small Vibrating Stick name to S.V.S.
- Changed acrycine FX in nearly all rooms.
- Toothbrush can now only be used once per day.
- Repair Panel for Broken Lights is now a little higher.
- Fixed the size of checkboxes in options.
- When log is switched off, it will reset its scroll position.
- Removed the breach in R22 that was on the objective panel.
Bug Fixes :
- Researches will now correctly load their advancement.
- Debugged the Audio Volume after death.
- Tech Trees should no longer play activation sound in loop.
- Emergency Button will now trigger the crosshair.
- Added roof colliders on Cockpit.
- Log can no longer be shown when new day routine or when dead.
- Moved craft panels in R28 to be a little higher.
- Debugged lots of Occlusion collliders at T|02.
- Music will correctly launch when restarting the game and it will loop correctly if you stay in the main menu.
- Debugged crash when player cheat invincible + disease kill player.
- Debugged warning Log messages. Should not spam anymore.
- Fixed some missing wall colliders in corridors
- You can no longer activate the main menu stingers when navigating the option menu with your mouse.
- Modified minimaps (there was a confusion with R12/R13)
- Corrected some Voice Tutos
- Aligned title for Tech Tree R28 panel 1 and 2.
- FX of "Options" button in main menu is now the correct size.
- Corrected lines orientations in load panel
- Changed font size of research titles to avoid text clamping.
- Camera hurt effect should no longer be activated when loading.
- Corrected reapparition of rooms with new objects (like repair panels). Should not bug anymore.
- Changed layers of acrycine and fire smokes, so they will stop flickering.
- You can no longer move the camera when reading the "Long Story Short".
- The holomap in R54 should now play the correct stinger when turned OFF (by distance).
- Added pitch difference between Water Recyclers sounds to avoid a phasing effect.
That's it ! We are now out of alpha and we are available directly in the Steam Store. Thank you all for your generous support!
Demo also available on Steam.