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Patch note v1.0 - Release

Patch note v1.0

Additions :

  • Lots of new voices!
  • New achievements.
  • Steam Trading Cards.
  • New story text.
  • New sounds for the Objectives End Game.
  • Breaches will now display a repair panel like the broken objects.
  • New light for the emergency button in R22.

Improvements :

  • Rebalanced difficulty.
  • Lots of objects that could be used multiple times will now only be usable once : deodorant, alcohol70°, bad cold medecine, bruise cream, headache pills, indigestion pills, inhibitors and medkits.
  • Deodorant bonus is now +45 morale.
  • Medkit bonus is now -6 to the disease or wound severity.
  • When a food is placed in the scraper, it should not be altered anymore and the scraper will just give the exact same item.
  • Changed the way the voice tuto works. No more random when picking a line.
  • Rebaked lightings of R05, R05 bis, R33 and corridors.
  • Changed the Juice Extractor panel.
  • Added alpha to the panels of EscapePods.
  • Changed highlight behaviour for restart button after death.
  • Added little colliders on top of Air Recyclers.
  • Changed text of Roots Productions Screens.
  • Added filters to IA voice.
  • Changed some texts to fit better in the Log.
  • Teleporters Repair Panel should appear more easily now.
  • No more "awake from bed" animation.
  • No more undies in bathrooms of cabins.
  • Seats of R22 and R54 now have a voice tuto.
  • A lot more bioresin in Storage Bays.
  • More medecines in holoshelf of R09 and R27.
  • More moral objects in shelf of R05-cabins.
  • Changed stinger for New Game.
  • Removed the "delete graphic option" button
  • Removed the language option
  • Added fade-out from black when launching or restarting the game.
  • Changed text of Switch Inventory
  • Changed text of purifier toggle
  • "Volume Sounds" is now "volume feedbacks" to better distinguish from "Volume Ambiance".
  • Removed Field of View option. Default is now 47 degrees.
  • Diminished size of text for Load BUtton.
  • Added arm animation when activating Emergency Button, Glove Upgrader
  • When crafting an object, the name displayed in the icon log will now begin with a capital letter.
  • You can now exit the story panel of the main menu by pressing echap (or the "Cancel" key defined in your inputs).
  • Changed the visual of the "Close and continue" button in story panel.
  • Changed Small Vibrating Stick name to S.V.S.
  • Changed acrycine FX in nearly all rooms.
  • Toothbrush can now only be used once per day.
  • Repair Panel for Broken Lights is now a little higher.
  • Fixed the size of checkboxes in options.
  • When log is switched off, it will reset its scroll position.
  • Removed the breach in R22 that was on the objective panel.

Bug Fixes :

  • Researches will now correctly load their advancement.
  • Debugged the Audio Volume after death.
  • Tech Trees should no longer play activation sound in loop.
  • Emergency Button will now trigger the crosshair.
  • Added roof colliders on Cockpit.
  • Log can no longer be shown when new day routine or when dead.
  • Moved craft panels in R28 to be a little higher.
  • Debugged lots of Occlusion collliders at T|02.
  • Music will correctly launch when restarting the game and it will loop correctly if you stay in the main menu.
  • Debugged crash when player cheat invincible + disease kill player.
  • Debugged warning Log messages. Should not spam anymore.
  • Fixed some missing wall colliders in corridors
  • You can no longer activate the main menu stingers when navigating the option menu with your mouse.
  • Modified minimaps (there was a confusion with R12/R13)
  • Corrected some Voice Tutos
  • Aligned title for Tech Tree R28 panel 1 and 2.
  • FX of "Options" button in main menu is now the correct size.
  • Corrected lines orientations in load panel
  • Changed font size of research titles to avoid text clamping.
  • Camera hurt effect should no longer be activated when loading.
  • Corrected reapparition of rooms with new objects (like repair panels). Should not bug anymore.
  • Changed layers of acrycine and fire smokes, so they will stop flickering.
  • You can no longer move the camera when reading the "Long Story Short".
  • The holomap in R54 should now play the correct stinger when turned OFF (by distance).
  • Added pitch difference between Water Recyclers sounds to avoid a phasing effect.

That's it ! We are now out of alpha and we are available directly in the Steam Store. Thank you all for your generous support!

Demo also available on Steam.

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.