Patch note v0.92:
- New Log system with icons. A lot more clear and understandable!
- Voices are now applied a filter to render a "radio effect".
- Restart Button added in the In Game Menu.
- New warning when character stats are below 5%.
- Field of view option added in the Graphical Options Menu (saved and loaded)
- The input for Take All is now displayed in the inventory.
- Changed save system. Old saves will not be loadable anymore, you HAVE TO start a new game. This is a major change in the way IDs are given to every object, so there is no way to make it compatible either.
- Fixed Rotting system. Food will now decay properly.
- Added graphic feedback when saving (little rotating engine on bottom right of the screen). Also, game is resumed when save is done.
- Audio alarm is nearer to ground, so tje sound should pass through doors.
- The distance at which a container automatically close when player move has been reduced by 20%.
- FX repair appear sooner.
- Auto save/load sound volume settings.
- Added version number in main menu.
- Changed music while waiting for a copyright agreement with SACEM. There should be no problem but we prefer to respect the rules as much as we can.
- Changed shape/size of the "move tutorial" window.
- Interactable Objects debug
- Fixed Decal Auxilliary Air Recycling
- Emissive fixed in R42 for console and machines.
- Description text of Small Vibrating Stick has been shortened. (*]Debug Teleport cancel.
- Prevent player stuck in R12, R13 and R40 (moved the containers that could block the player).
- Air recyclers lights have been changed.
- Debug morale & oxygen warnings
- Debug death screen (should not appear under other screens anymore).
- Emissive color for console is now closer to white.
- Fixed moral => morale. (thanks Dad's Gaming Addiction for pointing that)
- Solved problem when loading a save that was made under an open door or inside a SAS.
- Little timer at end of teleport to be sure that the black screen fades away only when everything has been correctly loaded.
- Fixed map error in R54 (T-01 is now displaying correctly).
- Can no longer pause the game when using a MedPod or BodyScanner
- Can no longer save the game when loading (new game or continue)
- When "asking tutorial" with T, the sound of annoyed IA will be calculated from the end of the previous sentence, not from the beginning (which made it impossible to annoy IA for long sentences)
- Water recyclers FX reworked and debugged.
- Fixed fires in storage bays
- Changed collider size for mechanical arm in storage bays.
- Fixed 3 occlusion bugs à T-01 and T-02
- Fixed doors around R12 and R13 for their orientation to prevent a door from sliding inside a room.
- 10 missing colliders on walls have been replaced.
- Debugged message of body scanner. Health display in log should be correct.
- Renamed keys for teleporters (removed the "Alpha" of "Alpha1" so now it is just "1");
- Changed the size of time display on the Interface Room (on the right arm)
- Removed the "YOU" icon of the minimaps. Only the arrow left.
- 2 Big doors resized on T2.
- Fixed malus appearing in inventory with 2 times the "-" symbol.
- Debug R32-R33-R28 interactable objects
- Debug scale of diseases and wounds list in inventory.
- Small optimization of sprite renderers in inventory.