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Patch Note v0.91

Patch note v0.91:

  • New gameplay: pressure and temperature control
  • New diseases
  • New daily events
  • Body scanner can be used to know how many health you have.
  • New daily tips
  • Changed material of Energy Console in R29
  • Improved lighting for R29, R42 and R54
  • Changed some decal doors to bigger ones.
  • Debug action hand with SAS switches.
  • New splashscreen video (same than old one, but better quality)
  • Corrected FX on shower and little plant of cabin. Collisions were misplaced.
  • Debug teleport cancel
  • Added a light on the character for the hand. In some rooms, it was black because there was no realtime light. This should not occur again.
  • Added Option to invert Y axis (and/or X axis) in the gameplay options (thanks Vodkins for pointing that). Also, this option is saved and reloaded next time you launch the game.
  • Position of big fires is saved and loaded.
  • Changed emissive color of the right hand of the character, so it is closer to the blue of interfaces.
  • Debug weight display on the window on the middle
  • Forced Items Spawn for upgrades set in R39 and R42
  • Occlusion bug resolved for T2 - R58 (thanks Glorek for the very detailled bug report)
  • Removed lights misplaced at T2.
  • Moved corridor junctions at T1. Some of them were floating 1 cm above the ground...
  • Debug Occlusion T01 and T00
  • Fixed a lot of decal door position/scale
  • Moved the % out of the input box for brightness option