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Patch note v0.93

Patch note v0.93:

  • New graphics for the loading panel
  • Player oxygen will now regenerate correctly if the oxygen level in the room is higher than the player's.
  • MedPod LogIcon will now display the correct name of the disease: "Nothing", "Unknown" or "Real Name".
  • Big fires will not spawn instantly and will have a starting animation.
  • No more flash light at the beginning of fire in a room.
  • Closed doors will correctly occlude the sounds. Big changes to sound occlusion system overall, especially concerning alarms.
  • Breach Icon changed. Now displays the acrycine leak.
  • Auto save toggle in Gameplay Options now works as intended.
  • FX extinguish fire will now display as intended.
  • Debugged time system for saves. It used to count the hours instead of reseting the clock every 24h and adding a day to the counter. It should not occur anymore.
  • Added the | symbol after the T to display the floor in the inventory panel.
  • Reset position of Big Fires sounds when finished.
  • Removed automatic save synchronisation because of a bug with old saves. The Steam API for cloud synchronisation will be fully integrated later.
  • Shower collider now bigger. Should be easier to open the shower container.
  • Debugged the arm animation when player switch between repair tool and acrycine purifier.
  • Rebaked cabin lighting.
  • New icons for BodyScanner and MedPod.
  • Minimum 1 event on Day 0 and Day 1. (from 0 and 1 event on day 0 & 1 previously).
  • Changed UI graphics of the main menu buttons.
  • A new window now opens when launching a new game to confirm profile selection if this profile already contains saves.
  • Wounds will no longer be "Unknown". Only diseases will. Also, LogIcon will directly display the name of the new wound.
  • Debugged Day display. Was a code error returning the hours instead of the days.
  • Diseases and wounds list in player inventory will be updated each time a new disease or wound is applied to the player.
  • Diseases and wounds list in player inventory have a new category: healing. This will display a green cross when the disease or wound is under healing effect (and so is supposed to lower it's severity the next day).
  • Camera now locked during the loading of the game.
  • New datas in save: floor number and name of the room the player was inside. Room will then change the displayed picture on the load button.
  • Removed the uppercase from the daily tips.
  • Desactivated all reflection probes while waiting for a Unity Fix about box projection rotation.
  • Scaled up a wall at T|00 to remove an interstice between the wall and the door.
  • Removed all reflection probes of corridors to avoir conflict with rooms.
  • Bug fixed: The game sometimes crashed during the day transition. Now it may freeze if you have too many save files, but this issue will be corrected in the next updates in order to smoothen the day transitions.
  • Fix occlusion collider at T|01.
  • Changed emissive intensity of Trash Cans.
  • Fixed Laboratory acrycine FX.