Patch note v0.92.6:
- Brand new save system using a tree diagram representing relations between each save. Your current saves will have to be deleted (sorry about that), the save system should be fully operational next saturday (04/16/2016) due to a major bug.
- Added a "Locked" panel to doors opening to no actual rooms. So these doors will have no switch + red emissive material + the locked panel.
- Small modifications on interface.
- Small reduction of emmisive on empty containers.
- Game will no longer automatically resume after a save.
- Bandage changed. Now heal your worst wound but gives no health bonus.
- The wounds "Bruise" and "Cut" have better chances to heal themselves over time.
- The floor number in the inventory panel now displays the T before the number.
- IconLog added when player use a BodyScanner or MedPod.
- IconLog of BodyScanner will display the name of the revealed condition.
- Changed the Fire FX, each starting fire will now display properly in the entire room.
- 2 occlusions fixed at T-01.