Patch note v0.92.5:
- Changed the Emissive color of personal desk for a darker blue.
- Changed version number window. Now the number is much bigger and so easier to read.
- Scale down of the in game menu (Resume/Options/Save/Restart/Quit)
- Load system transition. You can load whatever save you ever made. Enjoy it for as long as it last, because save will soon become a precious ressource!
- Debug Icons Log will no longer fall down during day transition (players could miss the early ones).
- R14 objects position reworked.
- Changed lock cursor system.
- Security added to repair system, so you no longer be able to repair a distant object by clicking on the room collider (as it happened on rare occasions), and you won't be blocked by the roof collider (important for the broken lights)
- Debug: finally found why sometimes the game would not unocclude the spaceship when launching the game. The "awake from bed" animation was desactivating the character collider...it should not occur anymore.
- Augmented emissive intensity for empty containers.
- Changed some colors for Log Icons.
- Icon save is now white instead of blue.
- The Sound of air leaking from a breach will not longer be heard after the last breach has been repaired.
- Fixed the height of switches at T-02, that were too high to be read properly.
- 2 containers were empty in R59-Auxilliary Water Recycling. They are now filled.
- Many containers in R59 had no SaveID, meaning they were not loading properly. All containers have been checked to be sure.
- Selector inventory should follow the scroll wheel without jumping items.
- Containers inventories are now trimmed correctly (especially for MODS)