Patch note v0.96.1
Additions :
- Teleport Stingers. Every floor will play a different sound when player teleport to it. The old teleport sound has been removed.
- New Room Stinger for R42-Temperature Control
Improvements :
- Many stingers sounds have changed.
- Some rooms will share their stinger (like R30-Air Recycling and R56-Auxilliary Air Recycling).
- Leaderboard buttons can be used from a longer distance (3 times the default activation distance).
- Diminished time between flickering for broken lights. (from 5-10 seconds to 1-2 seconds).
- Rebaked lighting for R31. This room is now filled with pipes and new lights and some mesh were optimized.
- Description shortened for Medikit, Alcool, Indigestion Pills, Inhibitors, Small Vibrating Stick and Toothbrush.
- Acrycine remover FX modified.
- Rebaked lighting for R14 and R28 (laboratories) and R09 (medical bay).
- When you switch Baked Light Quality, old resources will be unloaded from memory to optimize RAM use.
- FX of the holoshelf modified.
- FX of broken light modified.
Bug Fixes :
- When Analysis table is broken, displayed informations on the screen will be deleted.
- Missing mesh in R22-Cockpit has been corrected, and lights have been rebaked.
- Items needed to repair holoshelf and analysis table in R22-Infirmary have been corrected.
- When you are killed by a disease reaching maximum severity, there will no longer be a bug that lets time continue to pass (and sometimes resurect you).
- You can no longer repair an object if you have less parts than needed. Same goes for breaches.
- Repair panels scales will no longer bug (when the parent had a negative scale, the repair window was glitchy).
- Repair panels now appear more easily on complex objects (like escape pods).
- Removed ventilation misplaced at T|01
- Corrected smoothing groups of chairs in laboratories.
- Mesh problem solved for the small juice extractor in R09.
- Acrycine remover FX will correctly decrease particles number and get to zero only when the room is perfectly clean.
- You can no longer repair a breach through walls.
- Maximum VSync Option is now "Every 2 frame". The "Every frame" option was limiting FPS to 30, now it's 60 FPS.
- moved some walls/doors in T|01 to avoid little empty spaces.
- Moved the position of repair panels for consoles in R22-Cockpit to be on top of each console.
Demo also available on Steam.