Patch note v0.94.2:
Patch note v0.94.2:
- New loading screen.
- Info text messages will be udpated with every new input in the control menu (except for mouse control).
- When fire get through a door, big fires will start spawning near that door.
- "Master texture" option is now reactivated. Unity devteam has fixed the issue on that option, many thanks to them!
- Textures quality of corridors have been greatly improved (1024 to 4096)!
- Textures of laboratory tables have been improved a little (1024 to 2048).
- Fixed a graphic issue on the "return" buttons of New Game Menu and Load Game Menu.
- Fixed a graphic issue on the "delete profile" button.
- Changed typo of the restart screen.
- When displaying a profile in Load Panel, the scrollbars will be reseted to position 0.
- Integrity will display a "%" character, and integrity rules will correctly display a "-" in front of the cost.
- Teleporters distance of activation has been reduced to avoid activation through walls.
- Moved items in R28 - Laboratory which had invisible faces so that they won't be visible anymore.
- Fixed background text and a graphic issue on the Return button in the main menu.
- Debugged Big Fire intensity.
- Changed hologram color of planet in R54-Communication Room. The planet is now orange/yellow but Moon is still white.
- No more blur behind the inventory. It created graphic issues when camera rotated in akward angles.
- Missing meshes for small objects have been correctly set again.
- Debugged breach position after repair.
- Replaced doors at T-0 and T-1. Some of them had a very small gap with their supposed position.
- Debugged little plant in main menu, which had its FX not following position. Should now work as intended.
- Confirmation panel for profile selection has been resized.
- Unit of Water cannot be infected anymore.
- The Repair sound now plays earlier when repairing.