Patch note v0.93.1:
- New room added: R27-Infirmary. Can spawn 2 times. All containers in this room are currently empty (work in progress).
- New wounds related to breaches repair.
- New wounds. Many wounds have been replaced. Overall rework of the diseases and wounds system.
- Some wounds can become permanent. Don't let that wound getting worse: treat it as soon as possible!
- New Weight carrying system. You can now hurt yourself if you carry too much! Weight overload will be signaled by a LogIcon and the weight turning red in inventory.
- Increased chances of getting a "Burn" wound while standing in a room on fire.
- The camera will now lock upon clicking the "New Game" button.
- Log graphics updated.
- Save Tooltips will now display a different background AND icon color if the related characteristic drops under 50%.
- Post-its on the desk of R05-Cabin has been deleted. Some players were confused about this thinking it was a box-container.
- Added bluelights on the R05-Cabin bed. Now the screen looks a lot more "alive"
- Pillows on the R05-Cabin bed have reworked. More pillows, more random positions, more random rotations.
- Reduced collider size of the chair in front the R05-Cabin desk.
- Moved a breach spawner in R31 - Water Recycling so it will no longer be hidden by water recyclers.
- Bug fixed: T|01 - Sector 8: a breach could not be repaired. Should not happen anymore.
- Bad Cold Medecine can now be used multiple times (between 3 and 5).
- Health objects debugged. Now work as intended.
- Field of view should not reset anymore when sprinting (thanks ʇuǝɔᴉɟᴉuƃnɥʇ for finding that bug).
- Field of view limited to 90 instead of 120 (we still recommend to play at 45/60).
- R28 - Laboratory layout has changed.
- Big Fires in corridors will not spawn out of nowhere, they now have a starting animation.
- The crosshair animation will now properly display when targeting a broken object (this includes teleporters and global teleporters).
- Debug speed. Cannot be negative anymore (No more moonwalk!).
- Broken FX will no longer disappear instantly when an object is repaired.
- Moved a big fire spawner in R05-Cabin, so it no longer spawns inside the wall.