Patch note v0.97
Additions :
- New Gameplay : Scientific Researches. You can find them in many rooms : R06, R09, R28, R29, R30, R31, R39 and R42 (186 different researches for now, more to come).
- New stingers
- Added cockpit image for saves thumbnails.
- Fire now has a chance to break objects during the night (only if the fire is at least at 50% of maximum intensity).
- New events : Console Malfunction, Atmosphere Compressor Malfunction, Generator Breakdown, Lucky Breakthrough
- Lots of new Voice Tutos (and modified old ones). This system is nearly finished and will be ready for when we re-record the real voices with professional actors in September/October.
Improvements :
- All teleport stingers improved (more delay)
- The small teleporters are now placed inside a hole in the walls.
- Scores are now automatically submitted every morning (if you already have a score it will only replace it if it's better).
- Food in holo shelf of R27-Infirmary is now infected.
- Added Container in washbasin of R27-Infirmary
- Stingers for Water Room and Escape Pods have been improved.
- Repair Panel FX Updated
- When a repair panel disappear, it will only be scaled vertically and no more horizontally.
- Repair Panel now appear/disappear faster (0.22 second)
- R06 - Repair Room : some objects moved.
- Breaches will now leak more acrycine, oxygen and pressure.
- Stingers can now have different volumes.
- Voice tutos will now play in order until they are all played. Only then it's random.
- Signaletics around teleporters have been normalized.
- Player will loose life faster when oxygen is missing but he will also recover faster.
- Player will breath oxygen and acrycine faster into his own body.
- 30% Less stamina
- Modified layout of some corridors to be as nice as possible with new Teleporter model
- Modified layout and some objects in R06 / R39 and R42
- Lots of player stats have changed base values because of researches.
Bug Fixes :
- Occlusion collider corrected at T|00
- Interactable container (Metal Crate) in R21 wasn't reducing its emissive when empty. Should now work as intended.
- Debugged reset variables problem when restarting a game. Changed values were kept, it is now reset as intended.
- Added some missing colliders on walls of T|01 and T|-01
- Anisotropic level of some textures has been improved to prevent flickering around player.