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Patch note v0.96.2

Patch note v0.96.2

Additions :

  • New sentence on death screen informs the player of the ultimate reason of his death. For example, if it's a disease you will now the name of this disease.
  • New stinger sound for R28 - Laboratory.
  • New Cabin. There are now 2 different cabins (both have random placed objects).
  • New FX in the inventory. Now, when an item is used, a "refresh" hologram FX will be played.

Improvements :

  • Updated FX for Repair Panels.
  • FX Sparks are now a little smaller.
  • Room Signaletics updated for R06 - R14 - R28 and R54
  • Stingers sounds will no longer be shared between identical rooms. For example, Air Recycling and Auxilliary Air Recycling will both play their stinger (which is the same) and playing one will not prevent the other.
  • Rebaked lights for R03, R06, R22, R30, R31, R56 and R59
  • General optimisation in R30 and R56 (removed lots of plants until we find a better solution)
  • Acrycine fog and particles will disappear faster when you finish cleaning a room.
  • When a water recycler is broken, the recycling FX will be desactivated.
  • Optimized Physics Engine to avoid unnecessary collision detection.
  • Small lights added in R03, R06, R22, R30, R56 and R59.
  • Mesh improvement in R22 - Cockpit.
  • Minimaps in R54 are now "inside" the walls.
  • Reduced the inventory continous sound volume by half.

Bug Fixes :

  • FX of repair window should now disappear as intended.
  • Missing mesh in R39 has been replaced.
  • You wont be able to open locked doors anymore.
  • Changed render queu order for objects inside holoshelfs, so they will no longer render in front of the holographic door.
  • Navigation consoles in R22 will correctly fade emissive when container empty.
  • All containers with sub_emissive will correctly fade when container empty.
  • Light from leaderboards will correctly exclude some layers (like walls and doors).
  • Broken FX of doors will correctly occlude when player change of floor (no more sparks going through roof/floor).
  • Icons infected and/or rotten should no longer disappear randomly.
  • Baked shadows should not flicker anymore.
  • Right-clicking on a repair panel will repair the object as intended.
  • Corrected some door junctions at T|01 that were misplaced.
  • Changed many layers to avoid problems with selective lightings.
  • Footsteps sounds will correctly be muted by sound options.
  • Debugged Voice Tuto, sometimes the raycast was blocked by occlusion colliders.


Demo also available on Steam.