Patch note v0.98.6
Additions :
- New lightings. Not really a novelty, more a general rollback in quality, but it does resolve all our lightings problems.
Improvements :
- Added sound and log message when trying to repair an already repaired breach.
- Descriptions of Oxygen Capsule, Lithium Igniter and Lithium Capacitor have been shortened.
- Research "Launch" button now plays a sound when highlighted.
- Opacity of confirmation screens has changed.
- Craft panel in R56 has changed orders to put "Filtering Mask" and "Clean Filtering Mask" next to each other.
- Changed materials of breaches for some rooms.
- Resized sliders in Gameplay options.
- Air recyclers plants will no longer cast or receive shadows.
- Repair Audio volume augmented
- Repair Breach animation works as intended (animation, fx and sound).
- Real time shadow quality option is now saved and loaded.
Bug Fixes :
- Craft panel : number of objects refresh as intended.
- Crosshair now open as intended when aiming at UI buttons.
- Breach cannot be repaired multiples times during repair animation.
- Button sounds should now play as intended.
- Button will no longer loose highlight when hovering for too long.
- Added missing wall collider at T|-01
- Added missing door collider at T|00
- Doors now have a security to be sure they are unoccluded after a teleportation.
- Resolution dropdown in Graphics options will now display the current resolution by default.
- Black background in breaches should not appear anymore on top of the breach.
- Red lights of Circuit Breackers are now placed as intended in R21, R25, R30, R31, R56 and R59
- Lights of Water Recycling rooms now all have the correct voice helper (telling you it's a light when you aim at it and press the "Voice Tuto" key).
- No more options for "Baked shadows quality" due to a technical issue.
- Breach Repair will now consume ressources as intended.
- Some dirt decals have been moved by a millimeter to avoid flickering.
Demo available on Steam.