- new unit: Unicorn - a poor’s man Paladin with basic anti-Undead and anti-demon skills. Magic-Immune and fast, but will panic quickly. Yes, I know it’s cute!
- new location: Transmuter Lab Transmuter Lab
- new: Holy Light (aura) - for Paladin and Unicorn, every Demon and Undead nearby gets -2 Attack for one turn.
- new: Divine Shield - for the next turn unit is invulnerable to attacks and also to mind controlling spells. Only for High Priests.
- new: Gate mechanics - gate in opened during owner’s turn, but closed during enemy turn. It can be destroyed as well. It’s still a bit experimental feature and not used in game yet.
- update: new portraits for Shaman, Black Orc, Knight, Paladin, Black Knight
- update: levels have an array of summoned elementals types (not a single type per level).
- update: in Item Shops, the recruitment limit is not longer shown.
- update: game will save visibility state for all locations and they won’t be faded-in after game restarts.
- balance: Meditate is exclusively for Holy units (or via artefacts that make unit Holy). No Meditate for Evil anymore (they have to rely on potions)
- balance: Orc chieftain got Warcry natively. He will use the skill if many greenskins are running away.
As always, Cornish Knight with his new video:
https://www.youtube.com/watch?v=o83lJHCq5s0
World Map is getting backported to AOF1, but this proves to be more complex than I thought. We might need to do some tests before releasing it as we don’t want to break the game.
Hava a nice weekend,
Les & AOF Team