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Update 5 - Controller Improvements, Desert terrain adjustments

This update comes with a number of fixes and improvements for players using a controller. Additionally we changed the terrain of the desert to create less confusion when it comes to these sediment lines you can see everywhere on the hills. Some of those looked like paths, but they were too steep to be climbable.

Full change list:

  • Important: On controllers the B button now opens the Library (there was a control binding missing for this action). Since that button was previously bound to "Interact" (scanning resources, activating objects), interaction is now on the A button. Please keep that in mind when you're using your controller after this update. We had to revert the control bindings to the defaults for internal reasons, apologies for that!
  • Increased the highlights of UI objects, which is especially helpful for controller users as they don't have a mouse showing them exactly what element they are hovering.
  • Fixed library handling for controllers. Scrolling down in the text box (if the text is longer than the box) is a bit tricky, though. To do that, controller users have to navigate all the way to the bottom of the list, then the text box gets focused and you can navigate down/up to scroll. To go back up to the list and select another library entry, navigate the stick to the left. For Keyboard+Mouse users everything stays the same, except they can now use the directional keys to scroll down the list of library entries.
  • Fixed a bug when using the controller in the inventory and getting stuck after using a power-up, which required reopening the inventory.
  • Fixed the resolution dropdown for controller users.
  • Fixed a rare bug that would cause ION to fall through the ground on loading any savegame.
  • Increased visibility of distant compass resource icons.
  • Increased ANI's attack rate.
  • Fixed a bug preventing Attractor or Memory Upgrade to get unlocked when specific events or triggers were skipped. Reload your savegames and they should be in your inventory ready to get crafted.
  • Changed the desert terrain texturing and reduced the sediments that looked like "paths" but were too steep to climb.

Thanks to everyone for supporting Phoning Home! We wish you all a great weekend!