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Update 6 - ANI, Speed, Balancing

After reading all your feedback in the forums, in your reviews and watching numerous Let's Plays we've come up with some more balancing improvements. Especially regarding ANI we wanted to make sure she is less of a burden.
That she sometimes moves in weird paths, however, is not something we can change everywhere, especially in the desert where the navigation mesh is very, very large. She also will not be able to move everywhere ION can, that's just how it is with her wheels. But what we can do is make her more robust when it comes to being a combat companion. She now takes less damage from falling or when getting attacked. She already takes enough damage from all the bad weather on the planet.

Full change list:

  • Increased ANI's damage resistance (all kinds of damage).
  • Reduced the length of night. It is now half as long as daytime.
  • Added another 25% general movement speed increase for ION and ANI.
  • Fixed a bug that caused showing "Not enough energy" for lamps and other devices in the desert in the German localization.
  • Reduced energy consumption from sprint mode by 15%.
  • Tetrerium is now displayed larger on the compass once detected by ANI.
  • Fixed a bug that would sometimes disable lights within world portals or tumblers making them hard to see in the environment.
  • Improved the sand worm to not only apply damage to a single target when rising out of the ground.

Have a great weekend, fellow explorers!