https://www.youtube.com/watch?v=8po4XyUyRDs
We´re happy to bring Automobilista out of Early Access as v1.0 is now officially released!
V1.0 brings a new series (F-Vintage 1967 & 1969), new track layouts, along with an extensive list of fixes and updates to the current Early Access version.
To reflect this release, base game has been upgraded to full price @ US$ 39.99 (and accordingly for other currencies) on Steam as Early Access discounts ends - we remain with launch discount of 10% for the initial launch week.
Some further important info regarding this release:
- A new player profile is strongly recommended.
- Replays from v0.9.8 and earlier may not be compatible with v1.0
- Mods might need to be updated - specially mods that are in the REIZA28 - REIZA35 range as those slots have been reserved for official content as well (modsin that range won´t show up in menu).
Full changelog from v0.9.8:
Content
Cars:
- Added Formula Vintage series (1967 & 1969 seasons)
Tracks:
- Added Flugplatz Bergschleife & Mendig Supertruck layouts to Mendig
- Added circuits no 7 & 9 to Buenos Aires
- Added West & Classic layouts to Kansai
- Added South & Patriot layouts to VIR
Features & Fixes
Track conditions now cumulative over race weekend (no longer resets to initial state every session)Added track progression & quali length options to AMS Dedicated toolAdded DynHUD spinner for alternative designs & two extra default options (CleanHUD & Telemetry)DynHUD: Various stability & functionality fixesDisabled 16bit option altogether from AMS ConfigAdded AMS Config option for alternative SweetFX presets & included some new presetsRe-ordered and replaced main menu series graphics to feature a preview of each vehicle in the seriesUpped "reserved" slots in main menu for official content from previous 28 to 35 (so mods which were previously in that 29-35 range will need to be renamed to show up in main menu)Folder "\SCREENSHOTS" is now created in root configurations folder rather than as subfolder of Userdata (needs to create a new config.inito take effect)Fixed opponent class filter so it no longer displays different cars in a same class as the sameAdded extra track and vehicle information to showroom & loading screensAdded music fade out during loading screenAdded spectator mode option to the multiplayer lobby screen (was previously in create session screen which caused some confusion)Fixed bug with multiplayer opponents appearing floating when loading replays from the replay fridgeFixed bug with some sound effects looping during replaysFixed bug with Multiplayer menu settings not workingFixed issue with cars not featuring an onboard engine starter being unable to start in a formation lap by having pit crew fire up the engineFixed vehicle selection menu in multiplayer to display only allowed cars when running All Cars & TracksSpeeding in the pits & not respecting blue flag now award drive-through penalties rather than Stop/GoTweaked position of Main Menu series spinner & added page numberMod tracks are no longer listed for Time Trial modeAdded missing championship configuration optionsUpdated input binding options when a command is already mapped to another functionAdded UI option for setting qualifying lengthAdded UI option for multiple race heats with reverse gridsSeveral adjustments to Garage UIRenamed some track layouts to a more consistent standard & moved Historical venues to the same menu branch of their modern counterpartsUpdated portuguese, french, spanish localizationAdded messages for manual ignitionRevised Realfeel settings for several carsFractionally reduced overall AI aggressionFixed FFB remaining loaded while hitting pause, ESC or instant replayRemoved redundant DRS & Push-to-pass messages when car in use is not equipped with suchVarious shader improvementsVehicle shadow optimization (all cars)Updated feeler settings to minimise wheel interlock glitchesAdded throttle mapping (built into the physics)Fine tuned road dust propertiesFine tuned various sound effectsSound updates to F-Vintage, Marcas, BoxerSeveral car skin updates to F-V10, F-Reiza, F-Extreme F-V12, Superkart, Opala, Opala 86 & Added new Renault Fluence carDynHUD: Fixed Delta Widget resetting in Time Trial mode after a restartSpeedland: Improved night lighting & fixed several collision issuesImproved AI paths for Londrina, Johannesburg Historic, Interlagos Historic, Montreal, Cordoba, Spielberg layoutsJohannesburg: Reduced bump in tarmac seamsMendig: Several trackside detail updatesKansai: Relaxed corridors on exit of corners with astroturfF-Vee: Adjusted alpha channels in driver helmetsSuperV8: Added new cockpit modelF3: Added new cockpit-mounted LCD display alternative to both models; Adjusted team & driver names; Added remaining talent files; optimized LODs; Revised tire physics & default setupSuperV8: Adjusted default setup fixed tires and rims blur settingsBoxer Cup: Texture optimization, new cockpit materials; fixed display temperature readings clipping above 100º, adjusted default roll bar stiffnessMR18: Revised tire physicsLancer Cup: Revised tire physics; Fixed small hole in Lancer R cockpitOpalas: Revised tires & AIF-Reiza: Totally revised physics: New front geometry; Revised Tires; Changed setup, dampers, bumprubbers; added throttle map per gearF-Extreme: New front geometry; Revised Tires;F-V10:Texture optimization, new cockpit materials; fixed tires and rims blur settings, optimized LODsMarcas: Updated LCD displaysF-Retro: Adjusted tiresOBS: Steam Achievements will be added shortly.VX portal is also now also officially launched at www.virtualxperience.net ! You can access the multiplayer lobby and launch the sim straight from your browser. Our official public servers will also be deployed shortly.
If you have a bug to report please use the bug report thread. (make sure to check the opening post).