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Update 0.0.92

Hello!

First I would like to welcome the new players from the summer sale.
You guys put our peak players at 2,463!

Never thought our little game would get so much attention, thank you all for the support.

So what have we got for you guys this time?

A few additions but also some much needed fixes, most of these are still under development and we are after feedback.
We pushed most of these fixes out onto the experimental branch and didn’t get any issues reported, so this is the real test.

Full blog post here.

Changelog:

[Added] Stability to how the ball rolls preventing vibration and potentially phantom roll and out of bounds resets.
[Added] 3 second countdown before loading level
[Added] Saving custom game options in 3 save files
[Added] Objects to practice map
[Added] Current to the Twilight river to help stop your attraction to the wall

[Optimization] Loading times are now shorter
[Optimization] Optimized code for slightly better performance, more of this will come.

[Adjusted] Ball jumping, you can now hold down jump and also time jumps much easier.
[Adjusted] Lighting levels
[Adjusted] Twilight Hole 8
[Adjusted] End game countdown from 15 to 10 seconds.
[Adjusted] Timeout penalty is now the max shots + 2
[Adjusted] Bounce inside pyramid
[Adjusted] Lowered the velocity required to initiate a bounce.

[Updated] Steam API

[Fixed] Stuck on twilight hole 17 bridge
[Fixed] Blurry ground
[Fixed] Some collision issues
[Fixed] Stuck under Forest hole 5
[Fixed] Corner issues
[Fixed] Made more room in network menu to see players over 1000
[Fixed] Getting stuck on vase now resets the player
[Fixed] Collision and the ability to get stuck in the vases
[Fixed] Lighting artifacts on Twilight (Hole 13 still has issues)
[Fixed] Missing collision mesh on Twilight hole 6
[Fixed] You can no longer jump from hole 16 into 17
[Fixed] Tree on Twilight hole 7 no longer reset the ball

[Removed] Weird mushrooms under Twilight hole 6