Here’s what’s new:
1. Combat & Visual Feedback Enhancements
Dynamic Health Bars: Enemy health bars will now only appear when they take continuous damage and drop below 1/8 HP, drastically reducing visual clutter on the screen.
Target Clarity: Enemies now flash in inverted colors when hit, making it much easier to track where your projectiles are landing.
Link Skill Impact: Hits from Link Skills now feature unique floating damage text with customized explosion icons and a longer animation duration, emphasizing their destructive power.
2. Directional Damage Alerts The Burrow defense area is now divided into 6 zones. When under attack, distinct red warning indicators will flash to clearly signal the exact direction of incoming threats.
3. Smoother Learning Curve & Pacing To make getting started more intuitive without overwhelming new players, system features will now unlock progressively:
Streamlined First Run: Your very first game will only feature character recruitment and core skills, keeping the focus entirely on mastering basic mechanics.
Paced Feature Unlocks: Shop Rerolls now unlock in mid-Stage 2, complex percentage-based stat effects in late-Stage 2, and the Recycle/Sell function in late-Stage 3.
4. Smart Shop Recommendations Added intelligent buying hints to help guide your strategic decisions during a run:
Recommends Advanced Skills for the character type you currently have the most copies of on the field.
Recommends Evolution Skills if you already own a character's Advanced Skill.
Recommends recruiting more copies of a character if you have already upgraded their skills.
5. UI & Shop Quality of Life
Skill icons on the right side of the screen have been scaled down and arranged more compactly.
When you purchase a skill, its icon now visually flies across the screen into the right-hand panel, giving you a clearer sense of where your gold went.
6. Enhanced Battle Reports & Review
Link Statistics: The end-of-battle screen (including the defeat screen) now displays total Link Counts for each character, highlighting their contributions to the team.
Damage Taken Analysis: A new breakdown shows incoming damage taken from each enemy type, sorted from highest to lowest, helping you analyze and optimize your defensive strategy after a loss.
