0.9.4 :
Features
- You can now gamble in the shop to use your gold
- 5 new super potions available by gambling only
- New exploration mechanic (available in the Worksite) : Portals - Instantly teleport you to another portal in the dungeon
- New fight event: Sand storm - Every fighters take damage based on the number of debuffs affecting them
- UI tweaks
Improvements
- New AI system, monsters do better choices when using spells
- Ask for a confirmation before deleting a free dungeon
- Monsters’ passive skills have now a blue text in the fighter details in fight and in the dungeon creation when editing monsters in a room
- Improved warning animation to know where the Collapse will fall
- Doesn’t show immunities anymore if monsters are hidden in a bush
- UI tweaks
Bugfixing
- Fixed performance issue on inventory and workshop
- Feedback window is fixed
- Fixed a bug where the Collapse event was blocking a fight when it killed the first character in the attack order
- Fixed a bug where using “Defend” against Collapse didn’t guarantee a parry
- Fixed a bug where players were able to open manor treasures indefinitely
- Fixed a bug where equipped items were not displayed properly when opening the inventory
- Fixed a bug where the treasure key was missing in some heroic mode dungeons
- Fixed a bug where Franck had the passive bonuses from his “Shapeshifter” ability without unlocking it
- Fixed a bug where Pod’s Lullaby chances to apply Sleep were inverted
- Effects are now well refreshed after a resurrection
Only for closed testers
- The begin of Act 4 is available (6 additional dungeons and 1 manor)
If you want to become a closed tester you can subscribe here: http://eepurl.com/b_7UlD