New fight event: Camouflage - Monsters are hidden in a strange bush, if you want to know what is hiding in it, you’ll have to hit the bush or wait for something to come out of it!
Improvements
Items in the inventory are now sorted in addition to the filter
Moving away from a wooden sign in a dungeon will now close it automatically
Beeing Game Over during a fight will now refresh the shop
Talents’ tooltip has been improved to better understand what will be increased when putting a second talent point
Collapse fight event now have a sound and has a better timing
More balancing changes have been made to characters and monsters
New tutorial page when you first level up
Fight tutorial has been changed to inform players about the characters or monsters details window appearing by right clicking on a fighter
Some dungeons has been made optional in theme 2 and 3 to smoothen the player progression and allow the story to progress faster
Facebook and Twitter buttons added to the menu screen
New animation for monsters summoned
Animation of monsters coming for reinforcement has been reworked
Bugfixing
Pressing two or more shortcuts buttons/mouse clicks at the same time no longer make the game glitch
The dungeon validation bug caused by the “Only one boss” restriction has been fixed
Channeling bugs should now be fixed for monsters concerned
The reinforcement skills “Pygmies!!!” and “Help me!” bug has been fixed and should no longer call for unintended monsters
Fixed a bug in the shop where you were blocked on your inventory second page if you sold the last item of the page
Deleting a tile in the dungeon editor should now also delete the token displayed in it if it was the case
Fixed a bug in fight where monsters’ life bar was not refreshed correctly
Fixed a bug in fight where characters' life bar was not refreshed correctly when healed when attacking (Vampirism effect or Melinda’s Blood Drinker ability)
Fixed a bug in fight where damage previews were not taking count of damage amplifiers like the Stalked effect from Melinda