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Early-Access 0.9.3 is available!

Features

  • End of theme 3 is now available
  • New Heroic-only items added for theme 3
  • New fight event: Camouflage - Monsters are hidden in a strange bush, if you want to know what is hiding in it, you’ll have to hit the bush or wait for something to come out of it!

Improvements

  • Items in the inventory are now sorted in addition to the filter
  • Moving away from a wooden sign in a dungeon will now close it automatically
  • Beeing Game Over during a fight will now refresh the shop
  • Talents’ tooltip has been improved to better understand what will be increased when putting a second talent point
  • Collapse fight event now have a sound and has a better timing
  • More balancing changes have been made to characters and monsters
  • New tutorial page when you first level up
  • Fight tutorial has been changed to inform players about the characters or monsters details window appearing by right clicking on a fighter
  • Some dungeons has been made optional in theme 2 and 3 to smoothen the player progression and allow the story to progress faster
  • Facebook and Twitter buttons added to the menu screen
  • New animation for monsters summoned
  • Animation of monsters coming for reinforcement has been reworked

Bugfixing

  • Pressing two or more shortcuts buttons/mouse clicks at the same time no longer make the game glitch
  • The dungeon validation bug caused by the “Only one boss” restriction has been fixed
  • Channeling bugs should now be fixed for monsters concerned
  • The reinforcement skills “Pygmies!!!” and “Help me!” bug has been fixed and should no longer call for unintended monsters
  • Fixed a bug in the shop where you were blocked on your inventory second page if you sold the last item of the page
  • Deleting a tile in the dungeon editor should now also delete the token displayed in it if it was the case
  • Fixed a bug in fight where monsters’ life bar was not refreshed correctly
  • Fixed a bug in fight where characters' life bar was not refreshed correctly when healed when attacking (Vampirism effect or Melinda’s Blood Drinker ability)
  • Fixed a bug in fight where damage previews were not taking count of damage amplifiers like the Stalked effect from Melinda