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New mine system!

Defenders!

Meet the all new resource mine system in Prime Zone!

1. Getting Resources

Now, at any point, every player will have their own mine that will give them resources. If the player's opponent captures their mine, the player will still get the resources because they will receive their opponent's "old" mine.

So, the player will always receive the resources without losing their mine in order to get a higher position in the rating. Besides, this system eliminates unpleasant situations, when the player of low or medium levels cannot capture a mine and is left without resources for leveling-up.

2. Opponent

The enemy is the player who currently owns a mine that you can attack.

An important difference from the current system is that matchmaking now selects a specific mine for attack, not a specific player. The mine available for attack will always be of a higher level than the current one.

One mine can be chosen as an attack target only for one player.

Before the attack, you can see your opponent’s nickname, mine level, set of monsters, disasters, etc. If, for some reason, you do not want to have a battle on the proposed conditions, you can look for another opponent and, of course, another mine.

3. Searching for an Opponent

You can search for a new opponent at any point of time now. Besides, the search does not take your current mine away, and the new mine for attack is ALWAYS of a higher level than your current mine.

Now you can look for a new opponent at any time (without having to wait 48 hours after the last battle in the mine).

Each search costs a certain amount of resources:

🔸 0 Silver
🔸 1,000 Silver
🔸 5,000 Silver
🔸 25,000 Silver
🔸 50,000 Silver
🔸 100,000 Silver
🔸 20 Stars
🔸 30 Stars
🔸 40 Stars
🔸 50 Stars
🔸 and then each search will cost 50 Stars

📌 Please note: ❕ Increased cost of finding a new enemy is for all mines. For example, searching for an opponent in the Poison Mine will raise the cost of searching in the Air Mine, etc. ❕ The search price is reset to the minimum value once a day, at 5 a.m. (UTC +3).

At the same time, after each successful battle the system will automatically choose a new opponent for you.

4. Revenge

Revenge is a retaliatory attack on a mine that was in your possession but captured by the opponent now.

Revenge has several limitations:

🔸 Revenge is available for 24 hours after the mine has been captured by your opponent. After this time, it is not be possible to recapture the mine;

🔸 Even if there are a lot of enemies and they are advancing, constantly capturing the mine, the highest-level mine that you owned before the defeat will be chosen for revenge;

🔸 Revenge becomes unavailable for any victory at this point, even if it was a battle with the opponent.

Thanks to these changes, there will no longer be situations where the change mine option would lead to large drops in the rating and mine level. And the player will have the opportunity to reclaim the lost mine and get back the rating points lost after a successful opponent’s attack.

5. Rating

In the new PvP system, the rating became clearer. It is the sum of levels of all the mines that you own right now

Accordingly, to increase the rating by 100 points, you need to level-up the mines by 100 levels in total.
Moreover, if the mine is conquered by the opponent, your rating will be decreased by the difference in the levels of the former and current mines.

6. Seasonal Reset

Along with the start of the Season, all mines, as per tradition, will go to special bots, and their level will be decreased.

The level drop occurs according to the following rules:

🔸 Mines of up to Level 100 - level does not change
🔸 Mines of Level 101-200 - level drops to Level 100
🔸 Mines of Level 201 and above - level drops to (current mine level * 0.7). However, it cannot get below Level 201.

See you soon!