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Changes

Defenders!

As you know, our game is actively developing and evolving. We are adding new functions and cards, reworking old mechanics. These changes are often global and may affect the entire game.
At the same time, some functions become less relevant and do not correspond to the current situation in the Prime Zone anymore.

That is why we have revised a number of game aspects in the version 1.9.7 to make them match better with the game’s complexity and fun.

1. Difficult Level Changes.

Let us remind you that Difficult level is a more difficult battle on the same map, with already built and / or upgraded towers, which you can try to clear if the current battle is completed with the maximum number of hearts. Clearing a certain number of difficult levels increases the rewards value that you will receive after the battle.

Along with the introduction of a new mine system, we have also improved the Difficult levels system. However, we have not introduced them immediately, along with the test launch of the mines.

⚙️ Previously, the number of Difficult levels available for clearing increased very slowly, opening completely (up to 20) only at level 60 of your account.
This late availability hindered low and intermediate level players, especially when they started to fight for the mines.

Now, the maximum number of Difficult levels is available for clearing as soon as you reach level 35 of your account. Accordingly, players of lower levels will be able to fight the Creeps for bigger rewards, and with other players for high-level mines.

⚙️ The difficulty increase was non-linear: at first it increased slightly, and the main increase occurred already towards the high levels. This situation led to the situation when some battles, especially the ones in the mines, did not pose a real challenge to the player and did not reflect well the competitive aspect of the game.
Therefore, we have changed the formula for increasing difficulty: now it rises faster, which makes Difficult levels (especially in the PvP mode) more interesting, and battles more intense. At the same time, the maximum level is still the same, 20, i.e. maximum difficulty has not changed.

⚙️ Also, getting the improved battle reward, especially in the highest level mines, was easy. Before, when the fight in a high-level mine was time-limited, it was justified. However, in the new system, the reward distribution has become incorrect.
At the same time, the absence of a reward for completing the maximum level 20 for players with a Premium raised some questions.

And along with the end of the new resource mine system test period, we have made the planned changes to the rewards. Now the improved reward demands the higher number of Difficult levels cleared.
And premium account owners can compete for an additional reward, which becomes available after passing the most difficult level 20!

We have also revised the rarity of cards received as a battle reward, relative to the point level (PvE or PvP battles). Now its rise is smoother.

2. Changes in the cost of starting a battle on PvP and PvE locations.

Taking into account the fact that players now always receive resources without any downtime caused by inability to capture the mine and / or the change unavailability of changing the opponent, the cost of starting a battle has been revised.
We did not make these changes during the new mine system test launch, and we are adding it now, along with some improvements, at the start of the new season.

Now the cost of starting a battle is:

⚪️ In regular PvE missions - from 110 to 1,505 Silver (depending on the point level)
⚪️ In epic PvE missions - from 110 to 5,000 silver (depending on the point level)
⚪️ In legendary PvE missions - from 110 to 10,015 silver (depending on the point level)
⚪️ In resource mines - the cost of launching depends on the mine level.

Of course, when dealing with resource mines we did not ignore their league counterparts. Now, players can find Shadow shards for crafting and leveling up the necessary cards in the chests they get for the league competition!

3. Changes in the cost of mythical cards crafting and level-up.

Taking into account the fact that with the new resource mines system the process of obtaining Red Crystals from the Red Chests has become much more controllable, we have adjusted the cost of creating and leveling up the most valuable towers in the game — mythical ones.
Besides, Red Crystals had been losing their relevance as a valuable resource necessary to obtain and upgrade the "red" content which also led to misunderstanding among the players.
Now Red Crystals will become much more understandable and valuable for all players: both those who have recently reached level 90, and those who have already settled at the top of the game!

Now the cost is:

♦️ 2 Red Crystals for creating 1 shard of a mythic tower card or spell
♦️ 1,500 Red Crystals for the evolution of a tower, spell, or Hero card.

4. In-game Store.

Also, we have made some improvements to the in-game store in this update.
The Random tab has been renamed to Fair and got a new icon that reflects its essence better!
Besides, we have significantly expanded and updated the assortment in this tab, so it would be interesting to players of all levels. We have also updated some of the offers in the Calendar tab. You can now find Shadow shards and essences among them.

See you in the Prime Zone!