Steam Build 43 07/01
*Graphics are even better
*Added few more image effect options
*Reworked tone mapper (also removed from options for now)
*Improved all textures and added some detail textures back
*Improved alien monster and textures
*Went back to old menu UI (for now)
*Fixed quality settings (now it should change properly)
*Added a new graphic setting -Hyper! (all maxed out)
Steam Build 42 - 06/01
*Added new Alien Monster (2 Variations)
*Fixed some props positioning
*Improved wave spawner, AI will spawn quicker
*Easy,Normal,Hard will spawn different times. Hard will spawn more in a short period than Normal, and Normal more than Easy
*New menu UI
Steam Build 41e - 05/01
*Fixed 'Colour Grading' effects not working
Steam Build 41d - 05/01
Hotfix!
*Fixed 'Hide HUD' option
*General fixes
*Adjusted some materials on pickups
Steam Build 41c - 04/01
*Fixed tripods waypoints (defo this time)
Steam Build 41b - 04/01
*Fix for tripods not moving
*Fixed nav mesh
Steam Build 41 - 04/01
Performance Update!
*Added more gravity force options
*Re-worked main map;
-opened up more of the map (at the back)
-moved 1st villa to back of map (this is to even out the verts around map, too many verts in one area. to help performance)
-added new paths and bridges, trees etc
-added new barn building
-removed some of the background buildings, props
-added some more trees to background
*Added new UI to select difficulty (this saves 3 levels from building to save space)
*Removed detail textures from all except player
*Redone all tree colliders
*Removed bee's effect from dead ai
*Fixed tripods light beam when under water its no longer just a square
*Added new pickups in and around barn
*General fixes
*Set ambient lighting to between the original and last
Steam Build 40 Log!
*Added M14 Rifle
*Added M14 Pickups
*Made guns more shiny (tiny bit)
*Removed caustics from water untill I can fix them, they work fine in editor but once built go all white and weird.
*Fixed issue where Low Gravity would stay on, on a new round. (Low gravity does not save and will need to be re-enabled starting a new round)
*Change Loadouts, Commando loadout has the M14 Rifle instead of Crossbow
*Altered stamina (It works like this, you get 15 secs of running before you need to rest, and takes 5 secs to regain) (this is completely optional and isn't enabled by default)
New update 39b incoming!
-Fix for UI menu not showing
Steam Build 39 - 02/01
*Added option to set gravity to really low.. (you can jump higher and also for longer!, also try throwing a object in the air xD)
*Added option to enable stamina
*Increased ambient lighting
*Changed Motion Blur to new a Motion Blur shader
*Tided up BG Mountain
*Fixed Caustics on water (sometimes was total white even when dark)
Update 38b 31/12
*Increased animation speed of Zombie (its now set between the two)
*Added option to enable/disable Background Mountain
*Fixed issue for new starts where it would not set the image effects to on, if you had no gamesave
Steam Build 38 Log!
*Fixed animation speed of Zombie
*Fixed animation speed of Tripod
*Increased footsteps sound range for Tripods
*Tripods are faster now
*2 Tripods have been moved inside the map from the outside barrier
*Added background mountain to main level
*Added more background trees to main level
*Fixed explosion exfects
*Added more sky presets
*Fixed issue with the god rays effecting the gun flashlight
*Fixed all weapon animations (should not get stuck now, I had them all on a wrong setting)
*Adjusted knife animation when running (before it looked weird)
*Ufos animation speeded up x3 (soon they will fly about)
*Adjusted all audio to a mixer
*Slighty adjusted Tripods muzzle flash/beam
*Adjusted player body slighty, should make it look less like its at a weird angle
*Slo Mo is even slower (before was .33% now its .25%, so 4 seconds is 1 second)
*Fixed issue where b