Just an Update to progress! I've been working hard this last few days to get build 101 out, I will need another 7 days or so untill the next update. This is just some stuff thats been done or being done...
Updated: 19/03...
Steam Version 1.5101
*Completely Re-done all Weapons from scratch, this also fixes the ADS problem not being centre
*Weapon Selector Ui. This will remove selecting a Weapon with Mouse ScrollWheel, default key is set to 'tab'
*New Weapon Added 'Thumper' - Double-Barrel Sawn-off Shotgun
*Added a Bolt-Action Sniper Rifle with Holo Sight
*20 New Melee Weapons Added, these are tools which you can find and pickup. Now you can kill an Alien with a Paintbrush! (Not Recommended!)
*New Building System for sandbox, with Inventory & Hotbar
*Autosave added for Sandbox
*New Impact Effects & Muzzle Flashes (more realistic effects)
*Ai Pathfinding Greatly increased, Now they fall from heights, jumps gaps and fences
*Flooded Grounds Optimized
*All Ui's redone
*Every Texture and Material reworked to correct colour space
*Water & Buggy Settings have been added to the Pause menu
*Water reflection is default set to off, you can turn it on thru water settings & it will save
*Wildlife Added to Grimlock Island, Rendlesham Forest, and Arid Wasteland Maps
*Adjusted Waves spawn amounts, altered the amount of Ai that can be spawned at any one time
*New Alien Ai Added
*Removed Flashlight model from all Weapons except Uber Knife, but all lights still work
*After each Wave time will slow down for a few seconds
*Added Lazer Light, press 'K' default key
*Changed spawn ai button for weapon range from 'tab' to 'J'
*Enter and exit the Buggy default key is the same as your 'Use/Pickup' key. 'F' is default
*Added Colour Saturation Slider
*You can now set the time Ai take to de-spawn, default is 30 secs. You can change from anywhere between 1 second to 30 minutes. This is found under the Player Settings tab.
*Barrels, Gascan, etc have been re-textured
*Flamer flame has been changed
*Jetpack flame has been changed
*Weapon pickups sizes have been changed
*New Loadout Screen
*New Difficulty Select Screen
*Removed some unused Assets
*Optimized alot of Code
*Adjusted player movement settings
*You can swim under water for 30 secs before you start to take damage, previous it was 15 seconds
*You can walk backwards 40% faster
*You can now Bunny Hop faster
*Adjusted Player bob settings
*Added option to disable idle camera motion
*Removed unused Inputs from Input Manager
*Fixed issue where re-enabling the Hunger Thirst option if you disabled it during the round wouldn't work
*Melee Weapons don't count towards your total weapons allowed amount
*Adjusted some weapons recoil and bullet spread
*Increased Duration between waves from 15 secs to 45 secs
*Adjusted Damage to the pistol, deagle, bat
*Picking up Weapons No longer auto switch to that weapon
*Removed snow from weapon pickups, but once equipt and snow is enabled for objects the weapon will recieve snow. This is to make it easier to find weapons
*Added a small effect to pickups to make it easier to find them
*Added Stamina Ui bar
*Added underwater Ui bar
*Health, Hunger & Thirst now shows the current value with a Text %, as well as the slider
*Pistol and SMG texture improved
*Added more Image effects
*Added Speedo and Rev counter Ui for the Buggy