Added a new powerful crustacean into ocean map ( just for now unplayable, but soon it will be ).
Unity3D version has been downgraded from 5.4.4f to 5.4.2f2 - as last upgrade caused various errors, crashes and pink screens. Hopefully this will fix those issues.
Passive ability "Snap" - max. bonus damage increased to 300% from 100%. ( yep, Browurag is so op now )
Improved performance - biting and eating no longer allocates redundant memory.
Increased fish amount in Ocean map by 30%.
Fixed a physics bug that caused two or more entities to fly out the map if they ate the same food at once. This was most noticeable on crabs.
Swordfish's "nose" no longer rockets out food into space on hit.
Great white shark has no longer 2 spawns, and no longer roams too far from the ship wreck ( he used to get stuck on beach ).
Teotaca bite speed has been doubled.
Red crab damage has been doubled.
Fixed trilobites - they did not eat food ( they just kept damaging it ).
Fixed an bug that caused Gang fish AI to just sit around watching you to die. Now they either get scared or swim in and help you.
AI is now way more accurate when eating food - just so they don't miss 2 out of 3 attempts before successfully devouring it.
Large fish now drop way more meat.
Meat is now way easier to eat.
Eating food now regenerates missing health a lot more.
Fog distance slider has been removed from settings.
Sun shafts image effect has been removed from settings.
Motion blur image effect now is now combined with depth blur - therefore is now optional.