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Crash fixes and what's up next

The dreaded 89% freeze has been bitten and destroyed, the game should start smoothly now. Have a look at other changes, more of a minor character and have a look at a brief overview of further updates, including access to features before public release.

Crashes, begone!

Oh, the equivalent to the blue Windows screen, now hopefully gone for good. We found the culprit and bit him hard, with the new feature, that colours your teeth to see how close you are to your prey :) The incompatibility should be fixed now. In case there are further problems, please, follow the Steam troubleshooting guide and more info found here in our discussion

On top of that the game includes several other minor updates. When you get to a „biting distance“ from your prey, your teeth will change colour to indicate your fish is ready to do some damage. Other changes are to be found in the UI, we tried to make it friendlier, plus the gameplay and NPC fish were modified slightly. More info on exact updates is in our patch notes here

Is there anything else you'd love to see fixes? Drop us a line in the comments below!

Bring on the fun

Yes, that's our very next target, both for single and multiplayer version. We will pack further technical fixes to future updates, which will be focused more on fun. A.k.a. The Gameplay. You've been asking for it and we've been working on it :) Yes, the fun content is getting shipshaped and will be available in game in the next series of larger updates.

Various game modes will await your opinions and verdicts. Stay tuned for more info on single player scenarios, achievements, multiplayer servers (oh, yes, servers, please) and multiplayer game modes, inlcuding deathmatch :)

PS: Feed and Grow will be opening its beta testers club, which includes access to features before public release, including testing with the devs and other perks. More info coming soon next week!

See ya all in the waters of Feed and Grow: Fish!