Thanks for all the feedback you gave us on last update. In this patch we are fixing the most important issues. We really appreciate the help.
Swamp map
- Amount of fish has been increased by 30%
- Amount of worms has been doubled.
Swamp lurker
- Bug fix: Things killed by turtle no longer disappear leaving no food.
- Now turns twice as fast - this should make the controls a bit more reactive and easier.
- Active ability - Hide in the shell - now has a proper description and actually works, causing that the turtle in shell no longer takes damage. The AI should also start using this ability when it's health drops below 50%.
- Cost has been reduced to 70 coins.
Klej
- Has a new passive ability - Hold
- Swim speed has been increased to 2.7m/s from 2.3m/s.
- Damage has been increased up by 40% - to compensate with new passive.
Browurag
- Now has passive ability - Snap
Overall all large fish now turn a lot faster, to slighty fix that slow turning glitch.
Crab madness mode
- Bug fix: The single roaming Green King Crab should no longer spawn.
What's comming next
Even if we are still expecting to push out a few bug fixing and a few content extending patches, we will be mostly focusing on developing the survival mode followed by multiplayer.
Thanks for your insights.