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Patch notes 0.4.4

Nilin got a visual rework and a new passive ability - new model, texture, animations and teeth
[img=http://feedandgrow.net/images/new-nilin.png]

A new challenging prey. The gold fish. - Not playable (yet)
This little quick buddy, will take a big role in one of the gamemodes that we are comming up with soon.
[img=http://feedandgrow.net/images/new-gold.png]

Bugfixes
- Fixed a bug with biting that was randomly infinite damage. ( the one shoting )
- Kill zones that used to destroy your fish when you have attempted to leave the map are now blocked by invisible walls.
- Fixed a bug where if too many objects were active at once ( over 4086 ) some of them would be deactivated but not destroyed.
- Fixed a bug that caused a memory leak when you had opened settings.
- Fixed a bug that caused particles, such as blood, to not render on certain GPU.

Gameplay
- Bones now slowly fall and sink.
- Klej has been given a new passive ability: Snap.
- Nilin has been given a new passive ability: Bleed.

Damage and experience labels
Those small numbers that show up whenever you deal, take damage or gain experience.
- The labels now have a black outline for better reading.
- When dealing or taking damage less than 2, the number will be rounded to one decimal point. (eq. "1.5" )
- When taking damage, the labels are now comming from the same direction as the damage came.