Hey guys,
I've been hard at work rewriting Lost World Zero from the ground up, ever since losing the files from a Win10 update.
I'm expecting a preview of the update to go live on a beta branch by the end of August.
I've only been working on the rewrite for about a week now or so, and here is what the preview will contain.
Singleplayer
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The game will be singleplayer only from now on.
Enemy soldier AI
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Enemy AI has been rewritten from the ground up. Enemy AI are now passive until aggro'd through either mining too many resources, or shooting the enemies directly. When they are aggro'd they will alert nearby soldiers to kill you.
Player vs. Environment
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Spiders, fires, radioactive water, etc. good luck.
Crafting
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I've made a crafting system that's relatively easy to learn. You can craft suit technology or mining/weapon technology.
Mining
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Mining was a given feature. However I've refined it a lot and added many more ores.
Day/Night Cycle
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I mean this one is self explanatory.
Here is what is planned for post-preview, and closer to the release:
Trading
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Some ores when mining are really only good for selling for currency to buy technology or buy other resources or new tools.
Ground vehicles
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ATVs and stuff of that kind.
Enemy bases
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Will have soldiers guarding the base with loot inside.
This will be what the game is when the update is released.
After this, I plan to optimize, and add some more items and such, and then make sure everything is good to go, then release from Early Access.