Fixed power cell not sending a hack command (stuck in museum bug fixed)
Hacker boxes now always drop at least a weapon in addition to credits and energy.
Improved EMP icon a bit
Removed unnecessary AI from cryocask.xml and added a "dumb" version of cryocask-rigged.xml called cryocask-empty.xml.
Some special stage fixing.
Added a missing keycard to a special stage.
Resized C4 texture
Power celldeath tip added
Explosive bullets should now work only on mainweapon which is of projectile type
New Caretaker Phase 3 (before throne room, in the same last stage).
Companion drone does not attack turrets anymore in the Hovertank battle.
All the boosters should now be equally common as loot.
Nanoclouds now take MISC damage like others, previously only explosive damage affected then normally (vampire booster bug squished, instant robo damage enhancements affect nanoclouds)
Reinforcement and target info drawn on marker locations to prevent collisions & improve scaling
Small fixes in special stages.
Weapon crate hp to 200
Added run clock (needs proper time, now uses actor time alive)
Fixed a bug that rarely prevented humanoids from moving correctly.
Fixed companion drones's collider.
Fixed a profile saving bug.
Adjusted spider animation movement speeds a little, they were skating a bit