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Neon Chrome Beta Update 23rd March 2016

  • Replaced placeholders with normal loot in a rare room in hospital.
  • Capitalized the special stage names.
  • Ability indicator blinks and makes a sound if activated empty
  • Game reports when all targets have been destroyed
  • Firestarter enhancement should work with fire grenades in addition to normal fires
  • Added death tips for the explosive system in the apartment
  • Rudimentary browsing of cybernetics with j key in dev mode
  • The character selection screen now shows only micro missiles if the tutorial 2 has not been completed.
  • Increased the size of the exit marker in the caretaker intro.
  • Made small fixes to the Chameleon Skin enhancement.
  • Grenadier now uses the nade launcher sound instead of the throwing sound.
  • Saved games are now validated.
  • Rain sounds in chapter 5 end Level
  • Credits screen has music in game complete
  • Game complete screen is now same as player dead as info is basically the same (some work needed still)
  • The level message should scale better now
  • Removing the companion drone enhancement now destroys the current companion drone immediately.
  • Weapon loot level is now correctly increased to level 5 when the player purchases a weapon from the hub.
  • The enhancement Omnitech Energy Compensator now works correctly.
  • Fixed a bug where the main menu screen sent wrong messages to the map screen.
  • The enhancement Neurocore Pain Collector does not generate a bunch of blue +0s around the player anymore when the player is on fire.
  • Railgun achievement can now be acquired by killing 3 enemies with a single shot.
  • Stun pulse divided into emp and sonic
  • Weapons have a notes field where you can shortly state special features like wall piercing
  • Crit% is displayed in character sheet for weapons
  • Fixed the voice over texts a bit
  • Elevator six should not stay open anymore when the overseer is beaten.
  • The game clock now shows the correct time.
  • The arcology now has a fade at bottom so that it wont look cutted in more square resolutions, the image moved down a little to give more room for the overseer data at top
  • Unlock viewer and achi viewer should scroll to start on open
  • The illegible gun texts were removed, replaced with glow
  • The rail gun was nerfed quite much as it feels OP to many people. One-shots sec guards from behind a wall. We'll monitor how it works now.
  • Fixed credits screen transition.
  • Fixed error situation that happened when trying to create more than 8 profiles.
  • Modified some UI to be more gamepad friendly
  • Added Piercing pulse icon.
  • Idle animations are now a bit more natural, didn't make the loops too long though.