Developer postOriginal post (opens in a new tab)

Update 21st April 2016

A bunch of fixes and tweaks in this update.

  • Modified back button behaviour on some screens
  • Lights that cast shadows are now a LOT faster to create/move/destroy.
  • Lowered the HP of dummies in gun range but shortened the target time (should be a bit easier now).
  • Fixed kamikaze drone vision cone rendering.
  • Added some testers into credits
  • Music now stops correctly after all three spiders are dead in the second spiderbot battle.
  • Removed a lot of unnecessary yellow doors from residential.
  • Added a different weapon for third phase of the rocket shooting Spiderboss.
  • Removed motd for now
  • Traffic spawner placeholder model is now a crate for added performance
  • Fixed naming bug
  • ATM sound responses cached
  • Fixed a jumpy camera that appeared in the Hovertank battle in a coop mode.
  • Post unlock missing image fixed, added source too
  • Grenadier must be alive and have hitpoints to show immune
  • Hovertank hp 6000 -> 5600
  • Post unlock screen now gives credits based on the stat upgrade price.
  • Now only the first player can navigate in the hub after the death in coop mode.
  • Nerfed Achilles Targeting Unit and Energy Capacitor from 50% to 30%
  • Techie energy bonus now +20% instead of +50%
  • Fixed co-op control issues when one player is using keyboard and mouse.
  • Fixed a bug that sometimes prevented patrols from moving.
  • Weapon pickup overlays do not switch anymore if another player moves over the weapon.
  • Minor visual fixes in the Overseer stage.
  • Lowered the assault rifle fire sfx volume a bit
  • Now only the primary gamepad can scroll items in the status screen in coop mode.
  • Grenadiers now spawn "immune"-text from explosive damage
  • Now only primary controller can use screens in the hub in coop mode.
  • Fixed static skinned actor AABBs and optimized AABB calculations.
  • Fixed dead grenadier issues.
  • Replaced the overseer map icon with the one from the achievements
  • Circler grey area bitmaps cached better
  • Melee also on left bumper in controller art
  • The achievements console should update correctly now
  • Overseer 2.0 and up a bit more challenging (boss hp, enemy hp)
  • Missile flame tweaks