Developer postOriginal post (opens in a new tab)

Neon Chrome Beta Update 14th March 2016

  • Evened out the unlocks per chapter.
  • Added some more enhancements as open at start.
  • Projectiles with piercing_actors on don't pierce actors that can only be damaged with explosives.
  • Changed wording for the unlocks stuff to "purchase"
  • More loading tips
  • Floor bonus enhancement now 500
  • Purchase prices increased a bit
  • The floor bonus enhancement does not give credits anymore when leaving the hub.
  • Heavy rifle now pierces actors but not walls or doors.
  • Weapons are now unlocked more likely than other items.
  • Bug fixes.
  • Removed explosives from spiderbot boss battle and added another wallhatch.
  • Exit elevators now return to the editor if the game was launched from the editor.
  • Power cell tip fixed
  • Placeholder silhouette removed from enhancements for now (might come back if time to create some cool "install visualizations")
  • Validating actor prop transform in hope to catch the disappearing prop bug.
  • Not reloading actor type if the file doesn't exist.
  • Fixed autosave filename.
  • Fixed an exploit in weapons course.
  • Fixed music ducking bug (apparent in museum scene)
  • Screen color changes when Overseer level changes
  • Added C4 as a hidden unlock to hospital.
  • Chasers scale with progress a bit more
  • C4 ability added
  • Hiding the items in unlock viewer
  • Lowered predator pistol's damage.
  • Added spiderbot variants to the revisit boss stage.
  • Holoads stopped speaking
  • Made small explosion more dinstinct.
  • Nano clouds named Nanite Cloud
  • reinforcement items should be cached
  • Boss music cached at loading screen as it will be used with reinforements
  • Character sheet improvements
  • Ability descriptions changed a bit
  • Better feedback menu
  • MOTD has link to community
  • Conventional shotgun: Less pellets, higer dmg/pellet -> same total damage. Slightly slower rate of fire.
  • Laser shotgun: Slightly lower rof as well.
  • The player is now moved into the chair if the start location is near it.
  • Decreased fire damage duration and added fire related settings to game_settings.xml.
  • The map screen does not show tips anymore when entering the hub.