We'll post more detailed change notes lists here at least during the beta. Here's the list of the stuff changed in this update.
- Beta time extended
- Icon and placeholder effect for antioch grenade
- Weapons that are acquired from unlock boxes now have a correct weapon level.
- The tip about destroying targets is removed after all targets have been destroyed
- Modified assassin's eye blinking.
- Fixed weapon screen texture locations.
- Weapon is now drawn inside the rectangle on the character sheet.
- Finalized char sheet
- Renamed super soldier to corporate soldier
- Fixed an animation bug in autoturret AI.
- Disabled/hacked turrets and laser barriers do not have added base color anymore.
- Added some explosion sounds
- Updated smg and predator weapon sounds
- Uninstalling the personal guard enhancement or the riot shield will now remove the enhancement immediately.
- Doors do not stay open for dead enemies anymore.
- The game does not crash in story sequences anymore if out of free sounds.
- The player is now moved inside the sarcophagus when the use button is pressed.
- Players should not be able to get stuck in a sarcophagus anymore in a coop game.
- The eye indicator now blinks when the assassin is about to become visible.
- Added lights to explosives in LEVELMOD_EXPLOSIVES.
- Changed broken wall piece HP to match normal wall pieces.
- Sound sources are now paused when stage is paused.
- Grenadier self destuct improvements