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Neon Chrome Beta Update 9th March 2016

We'll post more detailed change notes lists here at least during the beta. Here's the list of the stuff changed in this update.

  • Beta time extended
  • Icon and placeholder effect for antioch grenade
  • Weapons that are acquired from unlock boxes now have a correct weapon level.
  • The tip about destroying targets is removed after all targets have been destroyed
  • Modified assassin's eye blinking.
  • Fixed weapon screen texture locations.
  • Weapon is now drawn inside the rectangle on the character sheet.
  • Finalized char sheet
  • Renamed super soldier to corporate soldier
  • Fixed an animation bug in autoturret AI.
  • Disabled/hacked turrets and laser barriers do not have added base color anymore.
  • Added some explosion sounds
  • Updated smg and predator weapon sounds
  • Uninstalling the personal guard enhancement or the riot shield will now remove the enhancement immediately.
  • Doors do not stay open for dead enemies anymore.
  • The game does not crash in story sequences anymore if out of free sounds.
  • The player is now moved inside the sarcophagus when the use button is pressed.
  • Players should not be able to get stuck in a sarcophagus anymore in a coop game.
  • The eye indicator now blinks when the assassin is about to become visible.
  • Added lights to explosives in LEVELMOD_EXPLOSIVES.
  • Changed broken wall piece HP to match normal wall pieces.
  • Sound sources are now paused when stage is paused.
  • Grenadier self destuct improvements