Replaced placeholders with normal loot in a rare room in hospital.
Capitalized the special stage names.
Ability indicator blinks and makes a sound if activated empty
Game reports when all targets have been destroyed
Firestarter enhancement should work with fire grenades in addition to normal fires
Added death tips for the explosive system in the apartment
Rudimentary browsing of cybernetics with j key in dev mode
The character selection screen now shows only micro missiles if the tutorial 2 has not been completed.
Increased the size of the exit marker in the caretaker intro.
Made small fixes to the Chameleon Skin enhancement.
Grenadier now uses the nade launcher sound instead of the throwing sound.
Saved games are now validated.
Rain sounds in chapter 5 end Level
Credits screen has music in game complete
Game complete screen is now same as player dead as info is basically the same (some work needed still)
The level message should scale better now
Removing the companion drone enhancement now destroys the current companion drone immediately.
Weapon loot level is now correctly increased to level 5 when the player purchases a weapon from the hub.
The enhancement Omnitech Energy Compensator now works correctly.
Fixed a bug where the main menu screen sent wrong messages to the map screen.
The enhancement Neurocore Pain Collector does not generate a bunch of blue +0s around the player anymore when the player is on fire.
Railgun achievement can now be acquired by killing 3 enemies with a single shot.
Stun pulse divided into emp and sonic
Weapons have a notes field where you can shortly state special features like wall piercing
Crit% is displayed in character sheet for weapons
Fixed the voice over texts a bit
Elevator six should not stay open anymore when the overseer is beaten.
The game clock now shows the correct time.
The arcology now has a fade at bottom so that it wont look cutted in more square resolutions, the image moved down a little to give more room for the overseer data at top
Unlock viewer and achi viewer should scroll to start on open
The illegible gun texts were removed, replaced with glow
The rail gun was nerfed quite much as it feels OP to many people. One-shots sec guards from behind a wall. We'll monitor how it works now.
Fixed credits screen transition.
Fixed error situation that happened when trying to create more than 8 profiles.
Modified some UI to be more gamepad friendly
Added Piercing pulse icon.
Idle animations are now a bit more natural, didn't make the loops too long though.