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Neon Chrome Beta Update 18th March 2016

  • Made character sheet idle animation a bit nicer.
  • New voice overs for Overseer: A Real Actor!
  • Hid the new ability to a special stage in office.
  • Fixed power cell not sending a hack command (stuck in museum bug fixed)
  • Hacker boxes now always drop at least a weapon in addition to credits and energy.
  • Improved EMP icon a bit
  • Removed unnecessary AI from cryocask.xml and added a "dumb" version of cryocask-rigged.xml called cryocask-empty.xml.
  • Some special stage fixing.
  • Added a missing keycard to a special stage.
  • Resized C4 texture
  • Power celldeath tip added
  • Explosive bullets should now work only on mainweapon which is of projectile type
  • New Caretaker Phase 3 (before throne room, in the same last stage).
  • Companion drone does not attack turrets anymore in the Hovertank battle.
  • All the boosters should now be equally common as loot.
  • Nanoclouds now take MISC damage like others, previously only explosive damage affected then normally (vampire booster bug squished, instant robo damage enhancements affect nanoclouds)
  • Reinforcement and target info drawn on marker locations to prevent collisions & improve scaling
  • Small fixes in special stages.
  • Weapon crate hp to 200
  • Added run clock (needs proper time, now uses actor time alive)
  • Fixed a bug that rarely prevented humanoids from moving correctly.
  • Fixed companion drones's collider.
  • Fixed a profile saving bug.
  • Adjusted spider animation movement speeds a little, they were skating a bit