Time for the beta update of the week. The change list below. Mostly polishing and fixing. We may release one more beta update before aiming for a release candidate version.
Fixed shadow drawing.
Spiderbot now reacts if the player fires a weapon behind it.
Improved caching of stuff.
Optimizations: removed dev mode text and gfx markers from level generation
Fog a bit lower, optimized city gen
improved name display for loading tips
Now the elevators in the hub open only when the player exits the boss level.
Game shows authors for tips if set, there can be multiple death tips for killers, random will be displayed
Fixed bugs with the level mods eerie silence and tag teams
Updated loading tips
Some psycho dart tweaks.
Fixed security guard line in xml.
You're Special" achievement now requires that all special levels are completed.
Pacifist achievement is now "Finish a normal level without using abilities, weapons or melee."
Removed booze reference from gunz and booze, now gunz and funz (age restriction stuff)
Special level stats now per theme in stats (only work on new games)
Cryonix text in hub with lower alpha for better stat readability
Cossbow no longer loses DPS when clip size increases.
More additional information to special weapon tooltips.
Airships no longer changing scale each frame.
Replaced Grenadier achi with "Stop the Overseer 1.0" achi (explosives achi very similar)
"You've just been erased" achi now requires a railgun.
Explosive achi limit lowered to 8.
New warehouse screen
Music fixes
Gun info improvs
Exit signs in hub
Tag teams and eerie silence are now time based
Fixed some overseer level changing bugs.
Fixed gun drawing in character selection screen.
Removed "immutable" key value from a prefab that has placeholder boxes.
Changed the signs in gun tutorial to represent the new, more family friendly name of Gunz and Funz.
Added a sign to the weapons course to show the time to beat.
Stuns should now work properly regarding energy use, also lowered a cost little to accomodate the correct behavior
It is no longer possible to stun enemies that are in cryocasks.
ESC now always opens the pause menu correctly in co-op.
It should not be possible to fire missiles through the walls anymore.
Another co-op character selection fix.
Fixed a bug in a co-op character selection screen. Gamepads do not intervene with keyboard+mouse anymore.
max_players limit for special levels should work now (some special levels were not co-op suitable)
Overseer threat estimate now has cool progress bars which turn red and indicate "unstable conditions" at 10.0 and over
Even more enemy variants.