This update balances the bosses after the initial playthrough. The bosses were a bit weak on Overseer 2.0 and above compared to advanced player power levels. After this update they should offer a more serious challenge in Overseer 2.0 and above.
- Advanced Overseer level scaling for Centipede
- Advanced Overseer level scaling for Caretaker
- Advanced Overseer level scaling for Spiderbot
- Advanced Overseer level scaling for Hovertank
- Railgun soldier now has a small delay after the laser cone
- Fixed buggy prefab which had spawn points inside a hacker room
- Main menu now fades in the circuits
- Adjusted global boss hp progress
- Explosive bullet projectile damage multiplier is now 1.5x (was 2.0x, a bit too much)
Currently we're working on implementing more advanced scaling for abilities. They tend to lose effectiveness after Overseer 2.0 so we'll implement some new scaling features for those as well.