Hello everyone!
Here's a new version update for Momodora: RUtM. This version brings some changes to improve player experience.
Changelog for version 1.04:
[General]
-Reduced the intensity of the "red flash" effect when the player is hurt. The death animation flash effect also was reduced.
-Made some changes to the room where you get the "Cinder Key" item.
-Added more details to the cutscene after the Whiteleaf Park boss battle.
-Added a new visual cue for the dash recharge.
-Made some input changes related to climbing ladders.
-Swapped Confirm/Cancel controller input for japanese players.
-Decreased the volume of the dagger reflection sound effect.
-Added extra antecipation frames to Fennel's jump attack animation.
[Enemies]
-"Bat Head" enemies now only spawn when you are the edge of a screen, and always at the opposite side of where you are.
-You can now attack fire on the ground to put it out. It also won't hurt you if it's started fading away.
-Reduced the damage done by fire a little bit.
-Added more visual cues to Lubella's ground attack.
-Reduced the screenshake in Lubella's air attack.
-Made some changes to the pillar-spawning attack from the Heretical Arsonist, increasing the deacceleration of the balls when they get close to you. The pillars also spawn closer to the position where the balls stopped.
-The Heretical Arsonist now has a longer cooldown after throwing the teleport balls.
See you next time!