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2018 Patch Update - version 1.06

Hello everyone! It's been a while since I posted an announcement here myself. This time around it's for the changes on the latest released patch.

They are as follows:

  • Boss drop items are now cancelled only if you take damage during the fight (including self-damage, and poison).
  • Easy difficulty adjustments: starting HP was changed to 48, and now Vitality Fragments add up to your HP until a maximum of 80. Previously, you started with 80 HP and Vitality Fragments didn't do anything. For a comparison, Normal difficulty starts with 30 HP, and Hard with 15.
  • Higher HP absorption when using Red Ring or Torn Branch (7% of your maximum HP per enemy kill, compared to a fixed amount of 1 HP per kill previously).
  • Added an effect to the first Bellflower tree to make its presence clearer.
  • Added some minor shaking effect to the death animation of characters that have cat ears.
  • Added a new anger effect to Alraunes.
  • Added a new dialogue line to Cotillard for when you meet a very specific condition.
  • Added some new dialogue to Prudence the Cat (that's the cat at the castle) as a hint for the True Ending.
  • Updated the Bad Ending to make it clearer.
  • Updated the item description for the Fresh Spring Leaf, as well as the text for the event where you get that item.
  • Updated some tutorial text and the difficulty select text to make them clearer.
  • (PC/OSX/Linux) Updated Xbox 360 controller prompts to Xbox One controller prompts.
  • Changed the level design in a few rooms to make the platforming less annoying to traverse.
  • Changed the position of the "dodge" tutorial message slightly.
  • Changed the screenshake effect for Fennel's thunder attack.
  • Changed character interactions with NPCs/in cutscenes. Now Kaho turns back to human if you talk to NPCs as a cat.
  • Improved text localization for some languages (retranslations, typos, etc.)
  • Improved Moka's colors slightly.
  • Removed collision damage from the horizontal movement attack of the final boss.
  • Fixed a rare bug that could lock the player inside a boat.
  • Fixed a screen transition in the Park area that could lead to a softlock depending on how you traversed it.
  • Fixed some missing graphic in one area of the frozen forest segment.

In case there's anything wrong with this update, please don't hesitate to get in contact with me to notify me of an issue.
As usual, thank you all for your continued support and for being an amazing community!

To close things off, me and Bombservice have been working on a new game, quite similar in style to Momodora RUtM, nicknamed "Nundora" for the time being. We should have an official announcement for this new game soon :) I hope you will be looking forward to it. Until then!

Cheers.

https://store.steampowered.com/app/428550/Momodora_Reverie_Under_The_Moonlight/