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Windlands Update Released! Version 1.0.0.3

31-Mar-2016

An update to Windlands has been released to Steam and will be automatically downloaded.

We are planning to leave Early Access! We don’t intend to stop supporting Windlands, in fact we expect to add more challenge levels as free content over the next few months. Also coming up is some bonus content (such as hooks and game +).

We have reached a stage where the main game is content complete and the main mechanics are solid. Customer feedback consists mostly of minor fixes at this stage, or things like it’s floaty, it’s slidy, it’s hard (we know, it’s supposed to be). We also want to be at the point where Windlands 1 is complete so we can have the freedom to make our next games.

Big Changes

  • SKY!!!, yes! the final world with the last 2 power Crystals and 40 more tablet artifacts awaits. You will need to collect at least 5 power Crystals to unlock the new island in the Hub.

  • Windlands is now completable! You can finish the game by collecting the 2 Crystals in Sky and reaching the last section - end game music, credits and all.

  • We have added Mosaics to the sides of the main hub walls. Every tablet artifact you collect fills in a piece of the mosaic for that world. Check them out to learn the ancient story behind Windlands.

  • We have added Projectors to each Power Crystal you obtain. Stand on the projectors to watch a short story segment.

  • A robot has been added to City along with animations for each Crystal pickup.

    Game Improvements

  • We have updated the end sections of the challenge maps to match our vision.

  • When you complete the challenge maps you now get rewarded with effects, with extra special reward effects for beating your personal best.

  • We have changed the game font. This has been requested often for improvement. A new clean font has been chosen that we think fits well with Windlands.

  • Jungle Swing and City are now Unified, which improves performance and gets rid of the little seams between blocks.

  • We have added AZERTY Keyboard support in the options.

    General Fixes

  • Lots of minor map fixes from the in-game customer feedback tool.

    Please continue to use this tool to report anything broken or unfair, and we will continue to polish the maps.

    VR

  • We have updated the Oculus SDK to 1.3

  • We have updated the Steam VR SDK 1.0.8

  • We have improved the Vive controller support and made touch the default (you don’t have to press the pad), you can switch to press mode in the options by switching to alternative layout, we have also increased the default sensitivity.

    Please keep your screenshots, fan art & videos coming in! We love seeing what you are getting up to in the game.

    Many thanks for your continued support on our journey!

    Enjoy!

    - Psytec Games Team