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EA1 coming to close. Prepare for EA2 - OPEN LEAGUE!

Hey everyone! I'm here to update you guys and gals on our production plans for the near future.

Over the past couple of weeks we've seen the final of the multiplayer kinks straightened out and felt the excitement and engagement of real competition with our first tournament.
Considering our next steps, we couldn't help but arrive at the conclusion that with all due respect to adding content (Sets, hex types, powerups...) as our roadmap suggested, we need ranked competitive multiplayer first.
We gotta start building our league system. It is simply way more important for RNX's development right now, and with the state of our current build, we feel the game is definitely ready for it.

So that's what we're gonna be doing next!

EA1 is going to get it's last update towards the end of the week.
This update, EA1.5, will include all the physics and performance improvements we've been developing and testing in the Beta over the past few weeks, as well as the long awaited Zen mode and some multiplayer balancing tweaks.

With this, we feel that we'll have accomplished what we've set out to do with Early Access 1 - to firmly lay down the game's foundations.

So towards the coming end of EA1, I want to give a bit shout out to all our players. The community that's gathered around RNX is nothing short of amazing, and we love you guys a whole shit ton. Thanks for your company and help during RNX's first two months. We're very proud to have you as our players!

As soon as EA1.5 is out, it's straight to:

Early Access 2 - Open League!

EA2 will unlock Season 1 of Racket: Nx's competitive league - for which we do not yet have a name* :) Season 1 is going to be Open League - that means that everyone will be playing from the same player pool, and will be relatively ranked according to their skill rating.
Skill rating will be determined by an adaptive win/loss point system. We'll expand on that down the road.
As our community grows, we'll open more leagues and start segregating them by player skill.

EA2 will take between one to two months of development, and during this time we won't be updating the public build.

We're stoked about this change of plan, because ranked play is going to be fun af! But also because we believe that this will be a unique, engaging and social thing to offer to the VR landscape.
Besides, this is a step towards our vision of RNX becoming a VR eSport played competitively and watched by a scene of hardcore dudes and dudettes.

So that's our plan's update.
In the meantime, we're gonna continue with more and improved tournaments, so stay tuned here and on Discord.
You can see the full roadmap here.

Ciao!

- Dave

* If anyone has a good suggestion, please write it in the comments.